Laziness or ineptitude?

#1 - Oct. 9, 2012, 6:40 p.m.
Blizzard Post

I understand correcting the problem with exploiting dungeons and farming the first boss.

Why didn’t we get a simple lockout system instead of this hacked approach of rewarding nothing at all when working with a PUG for 4/5 of a dungeion?

This is insulting to those of us who came here hoping to have a game that supports PUGs and casual play.

You have solved a minor farming issue and destroyed our ability to have consistent and good PUGs.

Could we have a lockout or something instead, please? Just don’t let people run dungeons over and over 5 minutes after one another – devs in every other game seem to be able to manage this.

At this point I don’t want to log in – I love dungeons, I love PUGs, you have made it near impossible because of lazy design.

#12 - Oct. 10, 2012, 12:56 p.m.
Blizzard Post

Hey everyone.

We are looking into an additional reward system to add to bosses so that killing a single boss feels a lot more rewarding than it does right now. We are gathering data internally on it and will release information on it as it gets closer to being implemented.

Being stuck at the last boss and unable to finish the dungeon thus receiving now reward is a terrible feeling for any player, hardcore or casual. We are looking to remedy this.

Iteration is the name of the game