I understand correcting the problem with exploiting dungeons and farming the first boss.
Why didn’t we get a simple lockout system instead of this hacked approach of rewarding nothing at all when working with a PUG for 4/5 of a dungeion?
This is insulting to those of us who came here hoping to have a game that supports PUGs and casual play.
You have solved a minor farming issue and destroyed our ability to have consistent and good PUGs.
Could we have a lockout or something instead, please? Just don’t let people run dungeons over and over 5 minutes after one another – devs in every other game seem to be able to manage this.
At this point I don’t want to log in – I love dungeons, I love PUGs, you have made it near impossible because of lazy design.

