Lag or Bug?

#1 - March 16, 2014, 8:36 p.m.
Blizzard Post

I’ve noticed over the last couple of weeks that there seems to be a problem with the stomp animation. The enemy will raise their hand and then I’ll get spiked. It seems to happen pretty much every time and is not specific to a particular class.

It is almost as if the spike animation is start too late.

Has anyone else seen this?

#2 - March 16, 2014, 9:26 p.m.
Blizzard Post

If someone begins finishing while stealthed, they will start the animation when they reveal regardless of how far into the cast time.

#11 - March 17, 2014, 1:02 p.m.
Blizzard Post

Sometimes when I am stomping people my animation does not go all the way through.

I don’t know if it’s because I was interrupted but my last stand trait kicked in? Or maybe I was immobilized which didn’t stop the stomp?

But I’ve only noticed it on my warrior and thought somehow the stomp was interrupted, but then eventually my hand went up and they were stomped.

This is another animation bug that can happen with quickness. You’ll start stomping with quickness on, so the entire animation plays quickly, but the quickness wears off halfway through so the actual cast time extends beyond the animation.

#14 - March 17, 2014, 3:17 p.m.
Blizzard Post

But Evan, is this intended or are you planning to fix this? Or it’s an extremely hard issue to fix?

At some point. Somewhat.

#15 - March 17, 2014, 3:18 p.m.
Blizzard Post

Sometimes when I am stomping people my animation does not go all the way through.

I don’t know if it’s because I was interrupted but my last stand trait kicked in? Or maybe I was immobilized which didn’t stop the stomp?

But I’ve only noticed it on my warrior and thought somehow the stomp was interrupted, but then eventually my hand went up and they were stomped.

This is another animation bug that can happen with quickness. You’ll start stomping with quickness on, so the entire animation plays quickly, but the quickness wears off halfway through so the actual cast time extends beyond the animation.

I am aware of quickness but I do not have any traits or skills that would give me quickness. Literally the entire stomp animation stopped happening and I was just standing there for a few seconds and then all the sudden I stomped him.

It’s happened more than once and always when I was taking fire from other enemies. My guess is I was immobilized or the last stand trait kicked in on a millisecond delay after the interrupt had hit me.

Sounds like skill lag could manifest in that way also. Finishers are a ‘skill’ as far as the game is concerned. Were you getting any other skill lag?