Kill/Death ratio

#1 - Oct. 16, 2012, 4:23 p.m.
Blizzard Post

I am referring to the previewed picture of the new PvP interface coming in a week.

Did Arenanet ever come the thought that the inclusion of this cute, little, pointless stat could and most likely will have vast consequences on player behavior, leading to a generally poorer experience especially in the random format? Here is something that is not only completely not covered, but also directly detrimental to it: risk taking and focus on defense (as in, defending/holding points/lords and beating attackers back or delaying them instead of outright hunting them down. Even if “kill points” would be awarded to multiple players, deterring isn’t about doing enough damage to tag only. It’s also about positioning, bunkering, control, mind games, etc.); it could and will ruin your ratio. Trying to test a new strategy or build? Risk a huge hit on your stat.

As long as the main format of this game is anything but skirmish I see no place for such a statistic.

#58 - Oct. 17, 2012, 11:21 a.m.
Blizzard Post

I’d like to say that the image in question is a mock-up created by artists, and does not accurately reflect the in-game result of a feature.