Jungle Worm is underscaled

#1 - April 10, 2013, 7:35 a.m.
Blizzard Post

Well im not sure if that is a bug or not but here goes:

Lately there is more and more Jungle Worm event chains ending with a big fat nothing for everyone, because the worm is dying before the event even started. No Bonus Chest, no event reward, no normal chest. One Aspect of the problem is certainly, that the worm is attackable before the event even begins, you can do that with melee and AoE Attacks. Another problem is definitly the scaling of the worm (if he would scale right, like behemoth, he would not die before the event starts), sometimes he dies in 5 seconds (go figure)

So i tried to stop people attacking before the event spawns (or at least only hit it once) but as you can guess, that is not working because the human beeing is built to be a selfish kittenous beeing~

The only solution to that problem, atm, is for me to do the worm between 9pm and 10 am MEST because basically thats the only time you can kill it without above mentioned problems, and as you can guess, it is more a hassle then a solution.

Greetz (‘-’)/

#4 - April 10, 2013, 8:54 a.m.
Blizzard Post

https://forum-en.guildwars2.com/forum/game/events/Giant-Jungle-Worm/1727965

#6 - April 10, 2013, 9:05 a.m.
Blizzard Post

To allow QA time to test new changes, most (non emergency) content changes go into the next monthly content update. I made the change right after the March update was finalized, so it will be in an update later this month (assuming it passes QA.)

#10 - April 10, 2013, 3:11 p.m.
Blizzard Post

I hope to boost the scaling for some of the other popular events as well, but the large bosses (like the Behemoth, or the dragons) require art and/or engineering work, and can’t be upgraded with a simple content change. They’re on “the list” but I don’t have an ETA for when we’ll be able to update them, sorry!