Jumping vs. Chocolate

#1 - July 2, 2014, 11:43 p.m.
Blizzard Post

Ever hear of “too much of a good thing”? I hate to say it but, this jumping puzzle stuff is a bit overboard at this point. I know you’ve got some well-intending people working hard to come up with these things, but even with the best of ideas, things can take on a life of their own, and I think that’s what’s happened here.

Having them optional allows players to do them when they feel like delving into their Mario skills a bit more than normal play demands. However, with the last festival and now the new content, they have become a requirement. This is a requirement I refuse to meet. At this point, it’s as though I’m now on a leash being led.

I’ve seen you say time and again the goal for GW 2 is to have fun. This is not fun. Some people may say it is, but in the end it’s a grind. Without the enthusiasm to continually repeat trial and error, the puppy refuses to play. This puppy refuses to attempt your new content for this reason.

I’m sorry to see this happen. I was having glorious fun until now. Now, it’s a wall I refuse to jump for you. Thanks all the same to the jumping puzzle crew. You’ve gone a bit overboard with it, however. I’m sorry to see it. I hope you’re not like some developers who rigidly refuse to back down on what seemed at the time to be a brilliant idea. I can see the amount of work that went into this, so rectifying it would probably be as easy as a trip to Mars.

If such is the case, I hate to say after all this time, this is where we part ways.

#17 - July 3, 2014, 12:12 p.m.
Blizzard Post

We have a feedback thread for jumping puzzle feedback. You can leave your comments here: https://forum-en.guildwars2.com/forum/livingworld/lwd/Jumping-Feedback-Thread