It's been done now leave thanks

#1 - Sept. 18, 2014, 5:55 p.m.
Blizzard Post

I’d sincerely like to know where this rumor originated. No endgame? Is a new story campaign, giant map (and completion), crafting, a new set of dungeons, obtaining legendary weapons, and 3 new areas of the map opening up just not enough for you?
Really, where did this originate?

#1 - Sept. 18, 2014, 6:02 p.m.
Blizzard Post

It originated on release date. It’s not like this train of thought is new. :p

People are always going to complain about “no endgame”, because (for starters) GW2 isn’t a traditional MMO in a lot of ways. Also, the discussion on what constitutes “endgame” itself is HIGHLY debatable. There are tons of “standard” MMO’s where the player base still complains about lack of endgame.

You’re always going to have people complaining like this, because you’re always going to have people that want something better or expect something else. Sadly, people just don’t know how to find a game that suits their tastes. They’d rather have a game they’re familiar with changed and shoehorned into a model they think is “correct” for what they want.

#61 - Sept. 19, 2014, 3:52 p.m.
Blizzard Post

I’d sincerely like to know where this rumor originated. No endgame? Is a new story campaign, giant map (and completion), crafting, a new set of dungeons, obtaining legendary weapons, and 3 new areas of the map opening up just not enough for you?
Really, where did this originate?

There seems to be group who are vocal on the forums who suffer from selective amnesia and denial.

For example, since the game has released there have been quite a few additional dungeons added, at least they would be considered dungeon in most games. However many players selectively chose to deny the existence of them, they consider a new dungeon path to not be a new dungeon (even though it would be if it had it’s own entrance), and of course Fractals of the Mist (and each individual fractal) is also “not a dungeon”.

If you look at the dungeons page on the Wiki, there are 9 dungeons in the game (including Fractals of the Mists). Those dungeons containing 42 different paths. Of those 42 paths, 10 of them (23.8%) didn’t exist at launch, but you’ll still hear people shouting that no new dungeons have been added.

This is true for “End Game” content in general, there has actually been a fair bit of End-Game content added, but you’ll never get some of the people on here to admit it. When you point it out to them you get a bizarre response, generally along the lines of “That doesn’t count because it should have been there since launch”. It might not have even been imagined at launch, but it should have been there anyway, so is not new.

You need to understand that the Living Story is not ‘New Storyline’, any new areas added are not ‘New Maps’ and any new words bosses are not ‘New World Bosses’. I’m pretty sure that anything added at all – unless it comes in the form of a boxed expansion – wont be considered new content by some people here, regardless of what it is, and even if it does come in a boxed expansion, there will probably be a group that denies it’s existence because “it should have been there from the start”.

My advice, would be to just enjoy the game, and not try to “understand” these forums.

I am quoting you “for great wisdom.”

Thank you for expressing what was running through my head as I was reading. And with tasty stats, too? Does it get any better than that!!??

#288 - Sept. 23, 2014, 3:13 p.m.
Blizzard Post

There are those people looking for an interesting mechanic, challenging mechanics, new mechanics. From basic event-mechanics to complicated worldboss-mechanics. They wont find any interesting mechanics for the very most time in GW2.
There are the people playing for the reward. They too wont be very satisfied. The most eficient way to get gold, the dominating reward, is by far to flip the traiding post. There is almost no special or meaningful loot dedicated to specific game types.

This is the discussion that we should be having. Not the discussion on if anything has/has not been added to the game. I can understand how some people based upon the issues you raised come to the conclusion that there is no “endgame”. Except that is not true. There is endgame depending on how you define it. I define endgame as things you can do when you complete the personal story and reach level 80. There is plenty of that.

So instead of claiming that there is no endgame. Perhaps we should be discussing on how to improve the endgame that we have. I honestly think that is the point that a lot of people are trying to make.

My recommendation find the boss mechanics that you like in game and ask for more similar to that. There is a wide variety of event and boss mechanics in the game.

If it is rewards that you are looking for. Post a suggestion on how you would like to be rewarded.

I agree with you. Suggestions would be wonderful: Practical, reasonably expressed, and clear. Here’s the challenge, and we’ll see if it’s possible and reasonable: Share your opinion about how to improve the end game in (roughly) 100 words or less.

I’d like to see this because I believe the effort could increase the value and focus of this thread. Doing so would give the devs a concise resource that they could evaluate, and that’s always helpful to them.

#293 - Sept. 23, 2014, 3:43 p.m.
Blizzard Post

There are those people looking for an interesting mechanic, challenging mechanics, new mechanics. From basic event-mechanics to complicated worldboss-mechanics. They wont find any interesting mechanics for the very most time in GW2.
There are the people playing for the reward. They too wont be very satisfied. The most eficient way to get gold, the dominating reward, is by far to flip the traiding post. There is almost no special or meaningful loot dedicated to specific game types.

This is the discussion that we should be having. Not the discussion on if anything has/has not been added to the game. I can understand how some people based upon the issues you raised come to the conclusion that there is no “endgame”. Except that is not true. There is endgame depending on how you define it. I define endgame as things you can do when you complete the personal story and reach level 80. There is plenty of that.

So instead of claiming that there is no endgame. Perhaps we should be discussing on how to improve the endgame that we have. I honestly think that is the point that a lot of people are trying to make.

My recommendation find the boss mechanics that you like in game and ask for more similar to that. There is a wide variety of event and boss mechanics in the game.

If it is rewards that you are looking for. Post a suggestion on how you would like to be rewarded.

I agree with you. Suggestions would be wonderful: Practical, reasonably expressed, and clear. Here’s the challenge, and we’ll see if it’s possible and reasonable: Share your opinion about how to improve the end game in (roughly) 100 words or less.

I’d like to see this because I believe the effort could increase the value and focus of this thread. Doing so would give the devs a concise resource that they could kitten, and that’s always helpful to them.

Add new, instanced, group content.

This may include: New PvP types. New dungeons. New “elite” dungeons. Guild Halls. GvG.

IOW: Lots of the good “meat” of GW1 that this game is missing.

Edit: All of the above content is interpersonal. Zergs are not. Open world is not necessarily. Small social content encourages players to log on and interact with their friends.

I think that’s under 100.

That’s what I’m looking for. Thank you!

And pssst: I’m not doing a word count. You’re good.

We need challenges suited for both large groups and solo players, that shift and change depending upon both player actions and hidden variables so they don’t play out the same every time. Both types should be able to work towards better rewards, with even small gains always possible. It should be open to more than just “endgame” level 80s. The attack on LA was a good step towards this.

Interesting. Thank you, too!

#306 - Sept. 23, 2014, 5:17 p.m.
Blizzard Post

This is really, really good stuff. Sure, it’s all over the map — that’s expected. I don’t know that even in time we’d see “Yes, we all want [this one thing] most of all.” But really, thank you for posting your thoughts. Keep ’em coming!

#310 - Sept. 23, 2014, 5:44 p.m.
Blizzard Post

Alright, I’ll try.

There is no challenge in anything after two years,

Hmm, hardcore mode? If the character dies, it’s gone for good. Can not WP back to life, can not be rezzed from full dead(dead, not downed). If the character has any rare or better equipment it gets auto-sent to the mail box, otherwise it’s deleted along with the character. Make a new char and start over.

How far can you make it on one life?

Permadeath. I have two character slots for this. Fun times.

How far can you get? ~curious~

Well over 100 words, so try not to shoot me with the Smiting Bow of Fools

Yes, it is with regret that I inform you that you are totally smote.

#375 - Sept. 24, 2014, 4:05 p.m.
Blizzard Post

Gaile-

I’ve polled my guild to ask them what they want to do. ~snip~

I like this idea. We all have guilds, so it’s great to weigh in on behalf of a guild. Naturally, guild members often gravitate to one another because of shared interests, so if a guild called Ranger Raiders said “we need more powerful Ranger skills” I might look at them a bit skeptically.

On the other hand, guilds also have people with a wide variety of opinions, so feel free to ask your guildies about this question if you wish.

I should say something here: I am not posting this in the same official sense that Chris posts his CDIs. This started as a casual question of general interest to me — in part because I saw so many different thoughts on the matter! So I just want to ask that you don’t build expectations about any sort of special outcome as a result of this thread. Having said that, accumulated information can be valuable to the devs, so do feel free to post if you care to do so!

I think some of you are going to get smote for going over the 100 word challenge :P

I was reading this in reverse order and as I scrolled up I couldn’t help but notice that there’d be quite a few smited bodies littering the forums if we held to the 100-word limit.