It is essential to Builds that Amulets become more flexible:

#1 - Oct. 4, 2012, 5:11 a.m.
Blizzard Post

Hello.
It has come to my attention that there are a few holes in the PvP amulets amulet.
This is a startling problem due to the stats Amulets provide. The absence of stats can stop an individual from trying out builds due to not meeting certain stat criteria.

I understand that Amulets are important to balance. I propose that you create an Amulet build form in-game that allows you to take off stats in set intervals (+/- 200ish). Controlling the amount of stats available, and capping out stats at the highest number in standard amulets: 798.

This will promote build diversity as well as provide people with the feeling that their characters are more custom than the next persons despite still being balanced.

Below are two examples of Amulets that if possible, I would love to see added.

1)
798 Power
569 Precision
569 Toughness

2)
798 Toughness
569 Power
569 Precision

There is only one Rune right now that provides Toughness as the primary stat:
Shaman:

125 Toughness
75 Condition
75 Healing

If possible, I would like to see an associated Rune for the above mentioned Amulets.

125 Power
75 Precision
75 Toughness

125 Toughness
75 Precision
75 Power.

Thank you for your time.

#7 - Oct. 4, 2012, 8:01 a.m.
Blizzard Post

More specific choices are things that we can add, but more flexibility in a very tight balance like this will create balance problems and tend to lead to more exaggerated min maxing which will in fact reduce the actual build variety.

Adding a new stat combination takes time because we must test it against what we have thoroughly to ensure we aren’t shifting an already moving meta game.

Jon