We’ve heard a lot of news about new features and map changes lately, but one subject that seems to have fallen by the wayside is the massive, crushing skill lag that still occurs in world vs. world.
This still remains a huge concern. Every map still breaks down into an unplayable mess when the middle keep is attacked. It’s particularly bad in Eternal Battleground, where a group of 20 to 40 can effectively ruin the entire map for about 30 minutes.
We had one patch mention “optimizations” a while ago. That didn’t appear to do much of anything.
So what’s next? Is this problem just too expensive? Is it going to be fixed?
