Hello, I just wanted to ask if the critical damage was also reduced in PvP. I thought they (AreaNet) announced it would be reduced only in PvE and WvW, because they (ArenaNet) consider it was good how it was in PvP.
I main a thief with 10(III)/30(VI,X,XII)/0/0/30(V,VII,XII), dagger/pistol, with berseker amulet and jewel (now the jewel is included in the amulet), Lyssa runes and sigils: accuracy and fire.
http://gw2skills.net/editor/?vYAQNAoaVlsMp7plOxyJ8PNhs9oC1Jiy7BZNWmlWBaC-TsAg0CnIKSVkrITRyisFNIY9x0CA
After this patch came, I made my pvp build exactly the same as before the patch and went to mess around a bit with the Training Golems in the Mist.
I have exactly the same attributes as before patch. Same power, same defence, same life.
And found out that my critical Backstabs were much lower than before. I did on light armour Golems same amount as before patch I did on heavy armour Golems.
That is, before patch on heavy armour: 4,5k damage; now on light armour: 4,5k damage.
Before patch on light armour I used to do 6-6,5k damage. Of course now on heavy armour I do like 2,5-3k damage.
So my question is: Do Ferocity damage reduction changes also affect in PvP??
Because I don’t find this Information in the patch notes.
Thank you very much.
