Is critical damage reduced in PvP??

#1 - April 16, 2014, 6:35 a.m.
Blizzard Post

Hello, I just wanted to ask if the critical damage was also reduced in PvP. I thought they (AreaNet) announced it would be reduced only in PvE and WvW, because they (ArenaNet) consider it was good how it was in PvP.

I main a thief with 10(III)/30(VI,X,XII)/0/0/30(V,VII,XII), dagger/pistol, with berseker amulet and jewel (now the jewel is included in the amulet), Lyssa runes and sigils: accuracy and fire.
http://gw2skills.net/editor/?vYAQNAoaVlsMp7plOxyJ8PNhs9oC1Jiy7BZNWmlWBaC-TsAg0CnIKSVkrITRyisFNIY9x0CA

After this patch came, I made my pvp build exactly the same as before the patch and went to mess around a bit with the Training Golems in the Mist.
I have exactly the same attributes as before patch. Same power, same defence, same life.

And found out that my critical Backstabs were much lower than before. I did on light armour Golems same amount as before patch I did on heavy armour Golems.
That is, before patch on heavy armour: 4,5k damage; now on light armour: 4,5k damage.
Before patch on light armour I used to do 6-6,5k damage. Of course now on heavy armour I do like 2,5-3k damage.

So my question is: Do Ferocity damage reduction changes also affect in PvP??

Because I don’t find this Information in the patch notes.

Thank you very much.

#2 - April 16, 2014, 2:07 p.m.
Blizzard Post

There were areas adjusted such as the trait lines which now provide 300 ferocity from maxing a trait line. At level 80, 300 ferocity is 20% critical damage instead of the old 30%. These obviously affect PvP reducing critical damage along with some adjustments on skills and traits.

To counter-act this we increased the ferocity that is provided on the PvP stat combinations more so then just converting it over to the new stat. You should generally end up with around the same amount of critical damage as before. There will be some slight variance though.