ANET devs talked in the chat/stream today (and in the recent past in blog posts) about nerfing Area of Effect abilities, which they see as a problem because there’s not a high enough opportunity cost to bring AoE, and it leads to weird things like players ignoring single target abilities even on single targets, choosing to use heavy AoE instead of stomping players in PvP, etc.
This doesn’t match my experience at all, except possibly in WvW. And I don’t see why any one should be able to safely rez a downed player in the midst of a massive zerg vs zerg, unless they take exceptional measures like popping invincibility and quickness, or having an “insta rez” utility equipped.
I guess what I’m saying is that I don’t really see this supposed problem at all. I see that the game has an incredibly large number of AoE abilities, and so they are basically unavoidable to use, but I don’t see people deferring on single target damage, because at the end of the day, 1v1 or killing bosses is really important to a lot of players, and even small damage advantages for single target abilities make them very attractive to use.
Am I alone on this? Are other people running into this problem of not feeling that single target abilities are not presenting a reasonable advantage in certain situations, and if so, can you provide some examples?
