Hey you avid WvW players. I think we could use another trap in WvW! Let’s come up with some cool ideas for some new traps to help with game play!
I’ll go first!
Inspired by the Aetherblade path in Twilight Arbor, I noticed a boss throwing down some blade saws!
How cool would it be to have a trap that would trigger these little bad boys? Now for balance sake we would have to make these traps pretty expensive, maybe even require guild tokens be used to purchase them, but I think it would add some tactics to WvW.
Do you send in a scout first to trigger the traps? Do you try to avoid zerg balling into a structure and perhaps take an alternative route to the keep lords circle?
Another trap idea I’ve thought about is the anit-zerg trap. This trap would do an AoE damage in a small area, but the damage would multiply based on the number of targets within the area. Think of a chain lightning that would continue to chain as long as targets remained in the area.
This would prevent huge-ball zergs and force zergs to play with a bit more tactics.
