Inflation

#1 - June 6, 2014, 4:59 p.m.
Blizzard Post

I want to start off by making it known I’m not trying to complain, this is more of a questions.

I am a casual player…. I get maybe 5-10 hours a week and I try and be efficient but I know that my logged hours are low compared to an ACTIVE player. I remember how long it took me to get my first gold and yet now that I have around 200g in my bank, I somehow feel MORE POOR than when I had just 1g.

I realize that ANET is trying to leave the economy alone as much as possible but due to past gold farm events and the evolution of the Economy as a means to make money, inflation has gone off the deep end with far to much infusion of gold INTO the game and not enough gold sinks to bring it back out of the economy. I read the new patch notes and I guess there is a LITTLE gold sink content coming but it seems not enough to stabilize the future of the economy.

My Question is, has ANET officially (or unofficially) posted about ways its trying to remove gold from the game or are we doomed to see 10k gold Legendays in the next few months.

#18 - June 12, 2014, 2:29 p.m.
Blizzard Post

You are wrong.
There are some reasons why inflation coesn t take in account value of alpacas in France.

For the same reason should not take in account all the stuff that has almost no (real) demand.

While T6, Precursors, lodestones, gems, etc etc etc should be the best indicators.

@Wanze… i won t answer since i don t find most of your comments “useful”.

First off, there is a huge amount of demand for alpacas, they’re pretty awesome.

Short and sweet:
If you think inflation is a major issue in Guild Wars 2, you should do more research on MMO economies and general economics.

#41 - June 12, 2014, 5:28 p.m.
Blizzard Post

I very much don’t agree with several of the concepts you’ve posted here. Overall though, remember the medium and that “proof” is more to show evidence that a biased sample doesn’t necessarily represent the entirety of the population.