If you don't put in [effective] anti-snowball/zerg mechanics...

#1 - Sept. 30, 2012, 12:20 p.m.
Blizzard Post

…then WvWvW will continue to devolve into unsatisfying lopsided crap like it has so far.

An outmanned buff hasn’t been cutting it. A scoring change won’t cut it, and goes against the stated philosophy that one player’s time isn’t more valuable than another player’s time. You are going to have to find some way to encourage the server populations to spread out some across the timezones instead of clumping up into the mega hordes they keep shortsightedly piling into now.

Your going to have to admit the average player isn’t very smart about pvp server balance and only wants to join the bandwagon winning team without realizing that if everyone piles onto the same server, there is no one to fight, thus no pvp.

I just hope someone in authority has actually realized this already. But just in case, I posted what should be obvious.

Have a nice day.

#6 - Sept. 30, 2012, 1:19 p.m.
Blizzard Post

Hi,

I don’t really see the goal for this thread to be honnest.

If a lot of players are gathering in a huge army, maybe there are some ways to divide it, like attacking several distant points at the same time and using a kind of guerilla warfare while the biggest part of the army is trying to contain the overflow. I know it’s easy to say but it’s doable.

Anyway, I will close this thread due to the fact that it’s not a real discussion, however, I’ve seen some interesting suggestions inside, so you might want to post them in the appropriate sub forum.

Thanks.