I play a necro, but I traid a warrior for one play session...

#1 - Sept. 15, 2012, 5:56 a.m.
Blizzard Post

I play a necro, I’m level 60. I’m rank 11 in spvp just accidentally, from the time I’ve spent in there, not grinding or anything.

I decided to try a warrior yesterday, and I was absolutely demolishing people after reading my skills, and leveling to 6 to get an understanding of the class.

I’m not going to cry or complain or anything, but it’s clear to me that necros are absolutely, 100% broken. They rely solely on the opposing players inability to play properly to win fights. I was literally 1v3’ing people on my warrior…in seconds.

On my necro, I normally can’t kill anyone in the time it takes for their support to arrive. Then it’s obvious what happens.

It’s not a skill issue, as I would consider myself pretty good on my necro. I rarely lose 1v1 matches, it’s just that there simply isn’t enough pressure there to actually kill anyone who’s not bad.

I think part of the problem is design. I think another part is that condition damage scales so absolutely terribly with everything in this game. Vulnerability doesn’t help it. Might doesn’t help it. Fury doesn’t help it. Traits like “gives 5% more damage while health is over 90%” don’t help it. Power doesn’t help it. Precision doesn’t help it. It’s just brokenly weak. That’s a fact.

My auto attack does about the same at level 80 as my thief does who is level 40. It’s absolutely broken. If you want stats to affect you, you need to use the broken axe or the dagger…but then, with the dagger, you aren’t given the utility / mobility spells that are needed.

Before you bring up lich form, realize that in lich form, my hits do about 300 dmg per hit as a condition build…because, it’s just that bad. It’s a joke.

#8 - Sept. 15, 2012, 7:58 a.m.
Blizzard Post

Keep in mind that some professions are harder to master than others. I believe Necro is the hardest, opinions may vary, but just keep this in mind. No we arent ignoring Necro, but once people start mastering DS, I’m afraid of how strong Necro will be. Give it some time for the average player to learn these things. For example early on in LOL master yi was dominant until people learned how to counter him.

#57 - Sept. 15, 2012, 10:41 a.m.
Blizzard Post

Let me try and clarify myself a bit more. Death Shroud is very powerful because it gives Necromancer access to a secondary health bar which is is much more reliably renewable than normal health is for other professions. On top of that it essentially also gives them a 3rd weapon set that they can use to circumvent the basic weapon swap cooldown to reliably bounce between powerful skills in 3 different sets. For both of these reasons, Necromancer has a high power ceiling but also an extremely high learning curve.

In the current condition heavy meta-game, there is a lot of condition removal. The problem this is causing for Necromancers is that they do not have a lot of build diversity in this meta, because they don’t have any great power builds they can turn to. What I would like to try and do is increase build diversity without increasing effectiveness because I don’t believe we have really seen what strong Necromancers can do yet.

Hopefully that explains a bit where we stand. We are still working towards getting rid of all of the bugs in everyone’s skills and traits at which point we can get a much better idea of where everyone stands. That time will also give us the chance to see where the large amount of current players actually takes the meta game.

Jon

#58 - Sept. 15, 2012, 10:41 a.m.
Blizzard Post

Mr. Peters, please read my post on why Death Shroud is very limiting at the moment and puts Necromancers in a vulnerable position to anyone familiar with the Necromancer class.

https://forum-en.guildwars2.com/forum/professions/necromancer/Let-us-see-our-boons-and-conditions-in-death-shroud/first

Yeah agreed we want to fix this.