I entered Ascalonian Catacombs and I started hating it. Even though its gonna pass in a few minutes I have to get my rage out.
I do understand that the mechanics are different (no tanks/healers) even though I do feel like I am doing mainly healing and trying to keep everyone alive with slows and heals but oh well. But I think it was a poor decision to make AC as hard as they have, considering its the first dungeon where players familiarise themselves with the new system in group play.
As it is the only dungeon I have played I cannot really comment on how the other ones are but I do think its relevant to tune down AC a little as it is the “entrance” into the GW dungeon system.
If you don’t want to tune it down at least abolish repair costs in those dungeons. I do understand that synergy and co-operation between group members is vital here, but that is hard to achieve in a PUG, and even if you do, the reward for killing mobs is gear that your class cant even use (as was the case for me and all the loot that I got).
The difficulty of AC being the first dungeon is a little high for my taste and the rewards do not compensate for that at all.
Last but not least “kitten”…..there….I am vented but surely I am not the only one with such an opinion.
