I Guess Solo Queue is True to it's Name

#1 - Aug. 8, 2013, 10:33 a.m.
Blizzard Post

I cannot believe this is happening. This isn’t the first time this has happened, and i doubt it will be the last. Load into a 1v5, amazing.

#10 - Aug. 8, 2013, 11:38 a.m.
Blizzard Post

You guys need to play more for the matchmaking to even out. Solo Arena was launched with everyone having the same rating, it’s only natural that it feel unbalanced right now because people need to work their way into their places on the ladder.

Also, we’re monitoring leavers and will adjust dishonored if necessary.

#17 - Aug. 8, 2013, 11:58 a.m.
Blizzard Post

Dishonored does count for that scenario, ThatShortGuy.4672. If a player never joins when the queue pops, they will receive dishonored.

#20 - Aug. 8, 2013, 12:02 p.m.
Blizzard Post

You guys need to play more for the matchmaking to even out. Solo Arena was launched with everyone having the same rating, it’s only natural that it feel unbalanced right now because people need to work their way into their places on the ladder.

Also, we’re monitoring leavers and will adjust dishonored if necessary.

GW2 is a team based game. Lets say we have a fight between 5xr40 and 4xr40+AFK/Leaver/r5 scrub, the chance to win this is close to 0. So this 1 guy obviously killed the rating of the other 4, despite they probably did there best. If this happen alot , people get caught between the scrubs, while lucky ones stay on top. This leads me to the rating system… I dont trust it…its invisible and that implies it cannot be that good, otherwise you would be proud and want to show it to the crowd. Best example Azshene stays on top with: 11-0 Thats a good streak but comparing it for example to Shad, Zyn or even Wiwra his streak is kind of meh, because these guys (and girls) have proven that they win continuously. It simply cannot be that they stuck behind a guy which reached the top with minimum of possible games.

There are obvious flaws – And the phrase “When we do it, we do it right” of arenanet obviously excludes pvp. Another example – Foefire loading screen is still bugged and what are you doing? Fixing some lame pve stuff (ah and therefore we cannot enter tourneys for 20-30 minutes.)

It’s invisible for a variety of reasons, none of which being that it’s “not good” as you put it.

As for Foefire, a hotfix for that is coming. Aside from that, PvP and PvE teams are separate. Just because things are being fixed in PvE, doesn’t mean they aren’t being fixed in PvP. We don’t all do the same job on the same thing all at once.

We can’t control people not showing up for matches. All we can do is make the incentive to join matches higher than the incentive to not to join or leave.