HUH? Siege Disabler that disables enemy siege

#1 - Aug. 15, 2014, 7:28 a.m.
Blizzard Post

New trick consumable: Siege Disabler that disables enemy siege for 45 seconds and golems for 20 seconds. Cost of 10 supply and a 1200 range.

Excuse me? So now we spend money to build our siege in our keep and are desperately trying to defend it… BUT now the people outside can simply turn off our siege? What is the point of defending?

If this was for use against ATTACKING forces outside but unusable against any siege located on the walls inside the keep (the defenders) then it would be perhaps Ok)… But I imagine this will be for use against ALL siege.

Laying siege to a well defended castle should not be easy…. small numbers of men and women can defend against far superior numbers and it is the burden on the attacker to pay the price in blood to take the battlements and raise their flag. Yes this is a video game, but if these changes are real then Anet you are smacking the skulls of the WvW players who plan for defense and pay to do so with money, time, and supply. If a Havoc group can all come over with their “Siege Disabler” spells and nullify our siege in the time it takes to click their mouse…..giving them 45 seconds to AOE the now useless siege until destroyed…..

If this is all correct from that article then I say this is a POOR idea that should have ever seen the light of day. Combined with the rediculous pricing of EACH Commander color (300 gold per color) makes me question HOW you all think these changes as being portrayed are a Great Idea in the first place?

My Question: “Anet why do you hate us WvW players so much?”


link below was linked to by Reddit… posted it as a reference…cannot vouch for it being 100% accurate at this time….

link http://wiki.guildwars2.com/wiki/September_2014_Feature_Pack#Features

#72 - Aug. 16, 2014, 2:17 p.m.
Blizzard Post

Hey guys, I wanted to pop in and make a few points about the siege disabler.

  • This is a thrown projectile, and as such, can be countered by abilities that block or reflect projectiles (Shield of Absorption, Swirling Winds, etc)
  • It has a ~5silver, 10 supply and 15 badge cost. This cost coupled with the above point, will likely limit the amount that these items are used to important tactical plays.
  • Siege is not permanently disabled, the disabler is just meant to open up a window of opportunity. Players may choose to spread their siege out more to be less vulnerable to this tactic.
  • As you are probably aware, we are adding Golem Mastery in the same update. This provides a new, viable option for countering a golem rush.
  • The traps we’ve added in the past, have seen low use. So we intentionally created this trick to be a bit on the stronger side. However, it’s still hard to say exactly how it will play out in the live game, but if it ends up hurting gameplay more than helping it we are open to adjusting it in the future.