Gw2’s number one issue in the economy isn’t champ farming nor is it item flipping. No, it’s so much simpler than that. The main issue with this economy is the currency inflation. The best ways to make money and the most popular ways to make money is producing a ton of new gold. That 1g you get at the end of CoF P1 is new money that ANet’s reward system just created. Also, the small amount of money you get from loot bags/boxes is created money as well. ANet, with these systems in place, you set yourself up for your own destruction!
Now here’s my solution, however it’s quite radical:
Stop producing new money (thus no need for any new or existing gold sinks)
Make crafting a lot harder to level (Will protect the value of gathered resources)
Make P2P trade an option (The BL is a listing service, make it an option to use it or not)
Replace the gold you get from bags/boxes and dungeons with a higher chance to get better crafting mats and at higher quantities.
In conclusion, inflation can be fixed if no new money is produced. Some might think “Crampz! Won’t resources inflate the economy!?!?” Well… You tell me the last time a tree you chopped down gave you money instead of logs.
