how is the AOE cap hurting zergs?

#1 - Sept. 20, 2013, 7:40 p.m.
Blizzard Post

its BS. this dumb aoe cap is really starting to get on my nerves because its completely helping zergs in every way shape and form. more people = more AOEs = more spam = more people being hit, less people = less AOEs = less ability to combat larger numbers. Adding an RNG 5 man AOE law was a horrible idea when it was implemented and now I hear its getting more parameters in the next patch. WTF. just stop anet. people should be punished for standing in AOEs regardless of how many people are beside them. boons wouldnt even be a concern after the patch nerfs boon stacking so what do you have to worry about removing the AOE cap? OH CRAP GUYS SKILLED PLAYERS ARE BEATING 50 MAN ZERGS BETTER NERF SKILL! what next make it hit all players in downstate first before hitting everyone else? or how about just reduce the damage dealt by the people with less numbers by 50%. how far will you take this bs about AOE laws anet…

#16 - Sept. 23, 2013, 2:24 p.m.
Blizzard Post

Imagine you taking down 1 gate/wall of a a keep/tower. Imagine 50 people inside which ain’t that abnormal. Imagine they all chaining their aoe into the gap. Good luck walking through and surviving.

Aoe cap is there not only for the servers, but also because some things will be just impossible to cap and some classes will be rediculously OP. Like Ele and ranger, no. If aoe is unlimited, make healing unlimited aswel and all the other spells. But OOPS, we are back to 0 than…

So yea aoe cap is there for a really really good reason.

There is a dev post flat out saying, in plain english, its there for the simple reason of server performance.

I will say it again. If the cap were raised performance would suffer greatly. That is why it hasn’t been changed.

#24 - Sept. 23, 2013, 4:08 p.m.
Blizzard Post

Even a cap raise to at least ten would still be too much? Because at the moment it sometimes feels like 5 is too small

Raising it even one would have significant performance impact because you need to think of it over an equation that causes that to multiply very quickly. Until and unless there are significant changes in the engine, which isn’t on the table, we will not be raising the cap on player skill AoE.