#7 - Feb. 20, 2013, 10:53 p.m.
Ideally scaling shouldn’t be terribly impactful; it’s designed to keep the difficultly feeling just right. Events can indeed scale up and down in response to player count. They scale in a number of ways, including:
- enemy stats can be increased
- enemies can gain new abilities
- new enemy types may appear, including veterans or even champion versions
- enemy count can be increased
- objective requirements may increase
Some of these methods have a latent effect on difficulty as an event scales down. For example, you don’t really notice stat changes since an enemy’s health bar is a percentage. But if we increased the enemy count, we don’t really have a good way (in a lot of cases) to make them simply vanish if the event is abandoned or otherwise reduced in scale. They won’t respawn unless the event gets scaled up again, however, so it should just be a matter of clearing them out of the event. You just might have to do it gradually.