Honor of the Waves - Unplayable - Exploits & Major Bugs

#1 - Sept. 24, 2012, 12:59 p.m.
Blizzard Post

Detailed Bug Report for:

Dungeon: Honor of the Waves
Mode: Explorable
Path: Butcher

Index:
1: Ginva’s War Shaman
2: Ginva the Butcher’s floor
3: Major exploitable glitch
4: Conclusion

- Might Contain Spoilers -

1: Ginva’s War Shaman

After getting through the first bit of the explorable dungeon you get to the room where there is the boss on the stairs (I think he was mentioned as Ginva’s War Shaman but I’m not entirely sure).

We go in and kill the fairly weak mobs and then 4 silver strength mobs spawn. The problem is they keep resetting for no apparent reason and keep respawning. So we tried just killing the boss while distracting the mobs but it’s basically a wipe fest.

We ended up coming up with the solution of going up on the rafters, some on each side and nuke the boss from up top while the silver mobs keep running up then downstairs again (Very buggy and glitchy fight).

2: Ginva the Butcher’s floor

I think this bug has been reported before but when we finally got to the room with the 3 totems (See included attachment) we kept falling through the floor. You can’t stand anywhere on the floor.

The only couple of places you can stand is where there are solid beams underneath the floor. But there’s no boss and nuking all totems does nothing they just respawn.

How anyone who tested this dungeon missed and entire floor being like that is beyond me. This bug blocks progress.

3: Major Exploitable Glitches!

Now this one was the most shocking to us, I myself was running around looking for an alternative way or some mechanic/door we are meant to be using as a solution to the bugged floor fight. We tried destroying all totems in the map we found etc. to try to fix the issues with no luck.

This is when I went up on the rafters in the room with the boss that was on the stairs. There I noticed a door and along side it I was able to jump down, go through the wall and walk & swim outside of the map entirely (I only found this out because I couldn’t see a way to get back up as I didn’t expect to be able to jump down there).

We were able to see all parts of the dungeon from this place including bosses from the other paths (see below video and attachments).

http://youtu.be/A-4JS6d_Sn4?hd=1

This is a huge oversight and most probably exploitable. I shown it to my party as shown on the video and we were able to get to places we weren’t supposed to be. We aren’t the types to exploit so we just left the dungeon since it was bugged and we were stuck anyway.

4: Conclusion

Major exploitable bugs, Blocked progress. This dungeon looked like it wasn’t tested at all. I hope there is a fix in the work for all the above issues before people exploit the glitches. I also don’t know if the above glitches happen on the other paths.

#14 - Sept. 24, 2012, 5:58 p.m.
Blizzard Post

Hello everyone.

The first boss you are talking about those adds are respawning on purpose. He spawns 3 adds on the left, and 3 adds on the right. Both of these sets are on an interval timer, so you have to kill them fast enough to have time to deal with just the boss before more come back.

The issue with the floor in the butcher room will be fixed with the next patch.

Thanks for reporting the world out, I’ll get that over to the appropriate peoples.