Holy Trinity Removal

#1 - Sept. 12, 2012, 12:34 p.m.
Blizzard Post

Let me start this off by explaining what has happened by removing the Holy Trinity. For those of you that have played World of Warcraft you will know what I’m talking about. In World of Warcraft there is a battle ground called Alterac Valley. Among destroying enemy bunkers/towers the main objective is to kill the other team’s boss.

Healers and tanks are needed when attempting to kill the boss. But, what do players do if their team doesn’t have any healers and tanks? They take the nearest grave yard and they will zerg the boss until he is dead. Now that we have a basic understanding let’s discuss what removing the Holy Trinity has really done.

Gw2 doesn’t have healers so structured pvp and World vs World consist of zerg after zerg. Dungeons in Gw2 are nothing but zerg fest as well. When players die during boss attempts all they have to do is release and run back in and continue to zerg the boss until the boss is dead.

Overall, the removal of the Holy Trinity sounded like a very good idea. But, the only thing it did was create voids that are filled with zergs. Futhermore, there are literally hundreds of thousands of players who only like to tank or heal. Removing the Holy Trinity has effectively cut hundreds of thousands of players out of the game…

#56 - Sept. 12, 2012, 2:48 p.m.
Blizzard Post

This conversation has run its course so the thread will be closed. Thanks for the discussion!