#18 - July 29, 2014, 3:24 p.m.
As Jeffrey pointed out, “Adding another warning would be impractical since the system only knows what the next step is (based on the instance owner’s choices) and can’t tell what it might have been based on every other player’s choices. The story steps branch at different places for different reasons, so it’s not a simple matter of ‘If player A is a different Order than player B pop up a warning.’”
This is true.
Perhaps even more, as players we need to take responsibility to read the existing messages and really understand what we’re doing. Quite frankly, history shows that making it “louder” or brighter, or bigger probably won’t increase the chances that someone reads the message and makes the right choice. We all can fall prone to what I call “Quick Click Syndrome™” where you think “Yeah, yeah, accept” and then go “Whooops!”
In the end, Jeffrey supplied a way for the OP to get this right. In the bigger picture, I suggest that we need to read what we’re being told and not be so hasty. (And of course I say that without being judgmental, just wanting to make sure we’re looking at this from the right perspective.) There definitely are cases where increasing clarity in the game is a desirable thing, but in this case, it doesn’t seem that would address the real issue.