Healing Signet still worthless.

#1 - April 30, 2013, 10:27 a.m.
Blizzard Post

200 HPS at 80 is a JOKE.

Please change it to atleast be 450 hps or 500 hps, or also heal for adrenaline gain

Passive:
Healing received on skill activation, heals intensify the closer to death you are.
100%-70%: 20 + (2 * Level) + (0.2 * Healing Power)
70%-33%: 30 + (3 * Level) + (0.33 * Healing Power)
33%-0%: 50 + (4 * Level) + (0.45 * Healing Power)
(Numbers can be adjusted, don’t freak out!)

Active:
2,220 (1.0) (not 0.5, 1.0 like it actually SAYS.)
Cooldown: 15s
Instant Cast
Breaks Stun

Less healing then the current active, but lower cool-down with a better passive effect and a stun break, so you use it when you need it but you lose powerful sustain.

#14 - May 2, 2013, 7:53 a.m.
Blizzard Post

I think the passive might need to come up in non-healing builds. If I run a clerics tactics build this signet can hold its weight, but it currently has NO place in a berserker build. Not sure it should be as viable in a seeker build, but it needs to see some play in soldiers, and certainly Valk and Shaman builds. Really signets are still going to have a hard time without a stun breaker (particularly in PvP and WvW). Obviously Dolyak signet is the most likely candidate here. Our next balance patch will absolutely be looking at stun breakers and spreading them out on all professions to make more categories of utilities viable. I’ll probably post this in general later as well but this was a larger balance pass and we will likely let this meta sit a bit longer than previous ones while we work towards taking time to push more less effective builds towards viable status.

Jon