#32 - May 15, 2014, 5:28 p.m.
Let’s assume anyone absent from a match for ‘x’ minutes is considered a disconnect and given dishonor regardless of whether they return. What happens to the 9 other people? Are they forced to play out the rest of the match? Should their ratings be adjust still? What about rewards?
I would like to hear your opinion on the original topic which is a small immediate punishment added to the current system. I am proposing only punishing those people that can’t get back in before the match ends. I feel like you are wasting time debating more complex systems that have 0% chance of every getting in game to avoid implementing something more simple like I proposed that might actually improve things a little bit without really hurting anybody because incorrectly you think what you have now is just fine and dandy. Basically why would you be against slapping a half hour queue ban on anybody that doesn’t finish a arena match the FIRST and EVERY time it happens? I am telling you from years of MMORPG playing experience that random internet problem related disconnects is not an excuse the vast majority of people would be more then happy to once in a blue moon have to wait a half hour to play if they were a victim of a badly timed internet problem disconnect if it could decrease the intentional log outs/quitting during matches by even 10%. You can and should try to do better then the current system. I am telling you I play a lot and the people I play with complain about it ALL the time.
In my opinion it is too harsh in the case of false positives. Right now dishonor gives some wiggle room for the people who legitimately disconnect unintentionally. If these people immediately come back into the game and can’t play for 30 minutes, they’ll just quit for the night. That’s not a very good way to treat the players. I feel there are better ways to reduce the number of missing players by having a pre-match ready check, and to reduce the number of quitters by improving matchmaking and incentives to play.
We can only be so strict with our current system as a deterrent before is starts severely affecting the wrong people. Dishonor currently allows 3 leaves every 3 days. To me this feels adequately strict. After putting in preventative measures, I feel the only missing component is a way to determine if people are in a game and intentionally ruining it. Solutions to that problem will always be complicated. Either we have a vote system, or some logic to determine active participation. There is no perfect solution for people being rude.