I’m working on a project that is making use of the vector information in the Mumble link data to draw overlay information on the player’s screen. However, I’m having a problem resolving some of the vectors. Most notably, the “fCameraFront[]” vector is missing the z-axis information (fCameraFront1 is always 0). It contains the x and y-axis information (for providing a top-down camera facing direction), but not the z-axis.
Could this information be added to the vectors? I’ve been trying to estimate the front vector by tracing the line between fCameraPosition[] and fAvatarPosition[]…but it seems like there is some offset in play, and that traced vector is not accurate.

. If so, it might be fixable.