GW2 Rangers Poorly Designed?

#1 - Sept. 11, 2012, 12:21 a.m.
Blizzard Post

Would the community humor the notion that rangers are poorly designed this time around? I was a primary Ranger in the first game, and I loved it. But I just wasn’t in love with the whole pet thing.

I decided to create a brand new ranger here, and I found out how different they seem. That you can’t play without a pet. If you stow it away, it comes out the next time you enter combat. Most abilities also seem to involve the pets as well.

I personally feel that we’re being forced to play a single “spec”, because Arenanet wants us to embrace their pet system. They’re really struggling to synergize the player and their pet.

I love the spirits, traps and marksmanship of rangers, but they just seem to be overshadowed by pets. What has made Arenanet want to solely define rangers as beast masters? The Ranger goes back to the days of PnP games, and has been done in many other RPGs and MMOs. They don’t all use pets, but they still manage to incorporate the rest of the elements that make a ranger what it is.

So I ask these questions;
Are the rangers of Guild Wars 2 really rangers?
Why has Arenanet refused, time and time again, to let us decide how we want to play the class?
Should “Stow Away” even be there, if it effectively does nothing?

#29 - Sept. 11, 2012, 8:54 a.m.
Blizzard Post

Thanks for your feedback, but this subforum is for Players Helping Players so will be closed. More forum sections appropriate for this topic will be opened in the future. Thanks for your understanding and cooperation!