Gw2 and the state of Esport

#1 - Nov. 5, 2013, 7:18 p.m.
Blizzard Post

What has happened to Gw2 becoming a Esport? Noone bothers even streaming spvp. The whole balancing of classes can be solved swiftly, if mods even read class forums and take into consideration some of the great suggestions provided there. This all reminds me of blizzard and their flavor of the month appeal in regards to classes. I want to know what anet has in store in regards to the whole Esport. For the love of the Charr gods give us /duel feature so we can have some actual fun in this game. Spvp duels are not alluring because of grievers.

#8 - Nov. 5, 2013, 10:09 p.m.
Blizzard Post

Personally, I think we can get there.

It’s awesome that each day I get to help move things a little bit closer to that goal than the day before.

#14 - Nov. 5, 2013, 11:14 p.m.
Blizzard Post

I really feel particle effects being over the top are holding back viewers.

Many of us have the same opinion, though I’m not sure which team has that as a work item, and at what priority.

#19 - Nov. 6, 2013, 12:21 a.m.
Blizzard Post

@garethh.3518 – I don’t agree with you as far as something being a flop, but I will say that the progress we’ve made so far is only part of the puzzle that we need to complete before we can consider PvP to be successful.

#44 - Nov. 6, 2013, 11:45 a.m.
Blizzard Post

I wanted to step in here and hopefully clear some things up. Our primary goal is to improve the foundation that PvP is built-on by improving our existing features and expanding with new ones. More specifically, our goal is to make PvP fun and engaging. We agree that PvP isn’t where we want it to be – and that’s what motivates us to do better. Our hope is that with the rewards updates, matchmaking improvements, and various other updates on the horizon we can begin to cultivate a more competitive, engaging, and fun version of Structured PvP. Once we have everything in place, we can nudge things in the right direction, but it will ultimately be up to the community to take the competitive scene one step further.

Hugh “Nightmare” Norfolk
PvP Designer

#88 - Nov. 7, 2013, 11:36 a.m.
Blizzard Post

Snip

I think there’s some confusion here – the PvP Team is an entirely separate entity from the Skills and Balance Team.

The PvP Team’s main focus is improving the infrastructure of PvP – meaning features, rewards, etc.

The teams do often consult each other on various ideas, but they have separate projects.

#93 - Nov. 7, 2013, 1:24 p.m.
Blizzard Post

The shark has already been jumped.

Kitten that kittening shark! I’m gonna go all Illusionary Whaler on it!

I feel what you guys are saying. We’re putting together a puzzle, and that puzzle isn’t complete. Some of you see where we are so far and say our pieces are wrong. I say no one piece by itself is going to complete this puzzle.

Maybe I’m more optimistic because I can see more pieces than you guys (which is a shame), or maybe because I have a better idea what the completed puzzle is going to look like.

Either way, my personal mission is to make GW2 PvP the best it kitten can be, and no shark or troll is going to slow me down!