Guild Missions [merged]

#1 - Feb. 22, 2013, 8:35 a.m.
Blizzard Post

I like guild missions but myself and most of my guild are already bored of them, they are far to expensive for what they actually are.
It should be noted I lead a large guild of 500 members, its not uncommon to see 130 members online when we have a guild mission to run so these changes from from the view of a guild leader who has a large guild.

It should be noted I consider a small guild any guild with around 50 members.

Problems

The merit cost of guild missions is insane
The time it takes for a guild no matter the size or how often they run missions to get enough merits for the next mission is at the fastest 3 weeks. Thats assuming the guild has all of the influence upgrades already. That time is insane for such a easy and small part of the game.

Guild missions are designed for small guilds
I ran a trek and a bounty last night, we had over 80 guild members join us for it, we finished the trek in less than 9 minutes and the bounty in 11. Most of those 80 got a chest although a large group found that the bosses got killed so fast they couldn’t get their in time or didn’t do enough damage which means we have to run another mission, which usually ends with the same issue happening next time.

The missions are extremely simple and only last 15-20 minutes which is pretty much nothing for something that costs so much influence and time to get in the first place. Why design guild missions for tiny guilds if you can have 500 people in a guild, 15 players for one event is nothing.

Its easy for someone to miss the reward
The bosses are far to easy to kill, not to mention the issues we have with overflows for these events and world bosses clashing with a guild mission it is far to easy for a member to miss out because of something he can’t control.

Treks give no rewards to participants
This is painful, Treks force guild members to warp around the world finding locations which spends a lot of silver when you have so many players trying to find all 20 locations. sure the guild gets 10 whole merits for their trouble but guild members get no benefit directly for taking part which isn’t fair on them since they aren’t exactly fun events.

They only give rewards once a week.
For something that was hyped up, to only give 1 reward once a week is pretty poor. you can get all of them done in an hour and then repeat them a week later since doing them again costs the player travel costs.

Merit boons and the other new upgrades are terrible
15% travel discount off a 1s travel cost for a day? you saved yourself 15 copper! thats nothing at all, since buying those upgrades means you get your next guild mission slower the merit cost of these items for what they give is rubbish.
5% gold boost? well I earn a few silver every so often, 5% is pretty much nothing for the amount of times money drops instead of items.

#2 - Feb. 22, 2013, 8:35 a.m.
Blizzard Post

Hello everyone,

Since many of you have several questions or concerns about the New Guild Missions, we have decided to open a dedicated thread so you can all give your input about this.

Please use this thread for all questions, opinions, or concerns you may have about this upcoming feature.

As always, don’t forget to keep the discussion constructive and civil.

Thanks!

#222 - Feb. 22, 2013, 6:33 p.m.
Blizzard Post

I know there have been some concerns about Guild Bounties being in the Art of War line. Our goal with this system is to give guilds activities and long-term progression that they can accomplish by working together as a guild. These missions are meant to be difficult and challenging to not only unlock, but to accomplish.

We would also like to make every guild upgrade line valuable to every guild. Currently, Art of War is very focused on PvP and WvW, but our plan is to continue to add more guild upgrades in the Art of War line to accomplish this. These Guild Missions are the first step. Along with this system, we also added a number of new guild upgrades that guilds can earn.

In the end, our goal for all of this content is to give guilds new goals and challenges to accomplished once they have researched deeply into each line, as well as require guilds to have researched multiple lines to unlock some upgrades. We expect guild members to have to work together as a guild to earn the influence needed to unlock these new missions, as well as overcome the challenge of the missions themselves.

In the future, we plan to continue to add more guild upgrades, as well as continue to add challenging guild missions, as we don’t want guilds to run out of goals and accomplishments they can achieve.

~Izzy @-’—-

#630 - Feb. 26, 2013, 6:06 p.m.
Blizzard Post

As this has probably been buried deep by know, I would like to quote Izzy again. I put aspects of his post that touch on the actual discussion in bold:

I know there have been some concerns about Guild Bounties being in the Art of War line. Our goal with this system is to give guilds activities and long-term progression that they can accomplish by working together as a guild. These missions are meant to be difficult and challenging to not only unlock, but to accomplish.

We would also like to make every guild upgrade line valuable to every guild. Currently, Art of War is very focused on PvP and WvW, but our plan is to continue to add more guild upgrades in the Art of War line to accomplish this. These Guild Missions are the first step. Along with this system, we also added a number of new guild upgrades that guilds can earn.

In the end, our goal for all of this content is to give guilds new goals and challenges to accomplished once they have researched deeply into each line, as well as require guilds to have researched multiple lines to unlock some upgrades. We expect guild members to have to work together as a guild to earn the influence needed to unlock these new missions, as well as overcome the challenge of the missions themselves.

In the future, we plan to continue to add more guild upgrades, as well as continue to add challenging guild missions, as we don’t want guilds to run out of goals and accomplishments they can achieve.

~Izzy @-’—-