Whenever Guild Missions were released, ArenaNet said it would take coordination from your Guild to complete these tasks, but as time has progressed and even further through I have one searing question in my mind that I can’t help to ask.
Why are people outside your guild able to participate in GUILD Missions?
Guild Treks are so mindlessly easy that I’ve completed Tier 3 with less than 10 people.
Guild Puzzles have not been unlocked yet, so I cannot ask about these.
Effective strategies for Bounty Tier 3 are as followed:
1) Send 1-2 people to search a zone for each bounty before hand.
2) Split up into 3-6 groups of 10 players and start the bounty.
I haven’t used any other strategies that were successful at Tier 3.
Effective strategies for Rush are as followed:
1) Everyone becomes a creature and races through the traps, encounters etc.
2) Separate into groups of players, one group clears the path for the other group and vice verse.
I haven’t used any other strategies that were successful in completing the Rush.
Effective strategies for Challenge are as followed:
1) Massive amounts of players swarm the event, event doesn’t properly scale thus making it simple.
2) Use strategy 1.
Clearly, ArenaNet wants these to have a challenge for guilds and I agree that a disorganized, undermanned guild would struggle with the highest Tier Bounty, and possibly the Challenge. However, when you factor in other members of the community able to help out it becomes a moot point. The Rush is so overly easy that whenever you set up to run them all you really and truthfully need is 2 members to complete some of them, one running the other protecting.
