Guild Missions, an honest question...

#1 - April 25, 2013, 11:20 a.m.
Blizzard Post

Whenever Guild Missions were released, ArenaNet said it would take coordination from your Guild to complete these tasks, but as time has progressed and even further through I have one searing question in my mind that I can’t help to ask.

Why are people outside your guild able to participate in GUILD Missions?

Guild Treks are so mindlessly easy that I’ve completed Tier 3 with less than 10 people.
Guild Puzzles have not been unlocked yet, so I cannot ask about these.

Effective strategies for Bounty Tier 3 are as followed:

1) Send 1-2 people to search a zone for each bounty before hand.
2) Split up into 3-6 groups of 10 players and start the bounty.

I haven’t used any other strategies that were successful at Tier 3.

Effective strategies for Rush are as followed:

1) Everyone becomes a creature and races through the traps, encounters etc.
2) Separate into groups of players, one group clears the path for the other group and vice verse.

I haven’t used any other strategies that were successful in completing the Rush.

Effective strategies for Challenge are as followed:

1) Massive amounts of players swarm the event, event doesn’t properly scale thus making it simple.
2) Use strategy 1.

Clearly, ArenaNet wants these to have a challenge for guilds and I agree that a disorganized, undermanned guild would struggle with the highest Tier Bounty, and possibly the Challenge. However, when you factor in other members of the community able to help out it becomes a moot point. The Rush is so overly easy that whenever you set up to run them all you really and truthfully need is 2 members to complete some of them, one running the other protecting.

#14 - April 25, 2013, 3:02 p.m.
Blizzard Post

Remember that coordination itself is the challenge. You can approach this in a few different ways. Most of the guild content can be completed by a group of fewer people who are coordinating as well as tons of people who aren’t coordinating very much. Both groups are coordinating, though. It’s micro-management versus macro-management and I’m not sure that excluding either strategy is the right answer. Variety is seems best and so most of the guild content can be completed either way.

I do agree that challenges don’t scale as well as we’d like them to and that’s something that we can hopefully get addressed and we improve our dynamic scaling technology.

Though off-topic, fixes for Sottz are coming in the next release.