Guild bounties - bounty hunt time

#1 - March 22, 2013, 6:01 p.m.
Blizzard Post

Removed – company call-outs and discussion of moderation are not allowed. Carry on! ~ Dalmarus

Coordination is fine and dandy, but smaller guilds will have even HARDER time to complete these things. It is insane to require 18+ people to watch over a select few bosses. You know what, my guild used to be very active, but ever since the patches have done literally nothing good to end game or the existing content (pre dec-patches) we’ve been losing members like flies. These kinds of requirements are starting to really become an insane job to undertake and require now RNG, OR LUCK AS YOU MAY, to complete if you don’t have people to track down every single boss.

How about you size down requirements for smaller guilds? Or is it really that you want those to disappear and have large guilds as, you know, subtle promotion to your lackluster game? The 15 minute timer as is, is an insane job for the guilds I run with, and there are plenty. Of course if you don’t give a kitten then there will be none, as you wish.

#3 - March 22, 2013, 6:24 p.m.
Blizzard Post

All of the missions are designed to be completed in the fifteen minute window. The pre-scouting methods were never used by the testers. Most found it far more efficient to start the mission and the search the map by dividing up our efforts.

Some of the new bounties are designed to actively encourage this approach instead.

#6 - March 22, 2013, 6:29 p.m.
Blizzard Post

You telling me your testers tracked down and killed 6 diffrent targets within 15 mins? that sounds completly unrealistic unless you have upward of a hundred people searching at the same time.

Try 30.

#33 - March 23, 2013, 9:37 a.m.
Blizzard Post

A couple of you are hitting on some big points here and I wanted to let you know that you’re on the right track.

There’s some assumptions that the first time you run one of these missions you should be able to finish it right away with no issues. But it wouldn’t be much of a group activity if it were that easy. The expectation is that you’re going to have to practice. Learn the enemies, learn the mechanics, learn how to work together, adjust your strategies, and try again. That’s why the activation costs for missions is pretty low. You’re probably going to have to try more than once.

Komali and Sotzz are good mentions because they reinforce this on the encounter level. You have to learn Komali’s mechanic and how to search for Sottz. Reading the guide doesn’t help because once you know these things, you still have to practice the execution. Even once you’re good at it, you have to continually adjust your strategies when these guys appear in your list.

This is unlikely to change. In fact, the new content is only going to take us further down this road. You just can’t pre-scout Big Mayana or Yanonka. 2-MULT will anti-zerg your faces off.

As far as 30 vs a T3, yes they were coordinating over voice and guild chat. They absolutely failed plenty of times and they tried lots of different tactics before they found what worked for them. But they were mighty pleased with themselves once they got it done, and that’s exactly the kind of group content that we’re aiming for.

#35 - March 23, 2013, 9:50 a.m.
Blizzard Post

@Anthony Ordon:
Did you see the post linked below, referring to the February 26 patch?

I’ve read every post in that thread, yes. Please stop trying to fling it towards my face. I share some of the concerns, but I don’t agree with everything every player says (EDIT: and neither does the feedback or the metrics that help us make these determinations).

The new guild training mission is meant to alleviate accessibility issues for smaller guilds. We’ll continue to look at methods of making sure that everyone can access the content and has the necessary tools available to complete it, but I don’t believe that down-scaling the challenges to accommodate for one-person at a time is the right solution for group content.

#57 - March 23, 2013, 1:52 p.m.
Blizzard Post

I would like to suggest to add ability to track these NPC that are active similarly to achievement tracking (IE you activate guild bounty tier 2 and u will see list with 3 NPCs on the right side of the screen with timer).
Guild menu is little rusty for this since it has to load your members and then u have to move throu few clicks (nothing to say about its size that is huge just for listing active NPCs)

I’d like to get this added but that portion of the screen is getting a bit crowded. We’re looking into other options as well, such as moving the missions panel to the top level list of tabs or somehow displaying it on the main page.

#105 - April 1, 2013, 1:05 a.m.
Blizzard Post

I’m sorry to hear that your guild is having trouble with this particular bounty. After several reports of a possible bug, I’ve been looking into this target tonight and I have not found any bugs or instances where he was missing. This includes Aurora Glade, which I visited a few minutes ago. I found Sotzz nearby a centaur tent in the Northfields.

Thanks for the info and the feedback though. Ideally each bounty target should present a unique challenge, but no particular target should be extremely difficult in relation to the others. I’ll take a closer look at the success rates for this one; it sounds like it might need some tweaking.

#112 - April 1, 2013, 8:20 a.m.
Blizzard Post

Thanks again for the info everyone. I agree that the biggest problem is probably that barrels can be broken by anyone and not just guilds on the mission. This is quite likely to change. I’ll also look into his respawn timer, etc.