Good-bye Underwater combat??

#1 - March 28, 2014, 4:49 p.m.
Blizzard Post

I picked up this little tidbit from the dulfy page on the dev livestream notes.

No more underwater weapon slots
Retiring Capricon, the only map with underwater combat.

Getting rid of underwater combat? I remember back when underwater combat was hyped up to be this awesome, incredible thing no one has ever done before!!

Fast forward to today where underwater combat has been a huge letdown. Honestly it only saw it’s “fair share” of play in sPvP and WvW. Now it’s being removed from sPvP. This shows to me that underwater combat DID NOT go as planned and has basically been scrapped all together.

What are your guys thoughts on underwater combat? Does it need to be taken out of the game? or just what the heck do we do with it?

#15 - March 28, 2014, 5:42 p.m.
Blizzard Post

We wanted to make build crafting much easier than it currently is on live. Part of this was removing underwater items from PvP. Only one map had underwater combat, but required you to consider up to 6 more build pieces (Helm, rune, 1-2 weapons + 1-2 sigils). Not only will the removal of Capricorn simplify build-making, it means that we have to store far less data inside templates when those happen.

#17 - March 28, 2014, 5:46 p.m.
Blizzard Post

… store far less data inside templates when those happen.

THIS excites me Are we going to be able to store templates? That would really be a big big step!

No ETA on templates. However, the new build tech brings us muuuuch closer than before.