With everything else having to do with GW2 being server specific, the approach of a gamewide Trading Post is just contradictory. I think the economics of a server should be just as specific to the server as any other aspect of the game.
There should be servers with a glut of a specific item and a lack of another. It helps make each server more unique and I also believe this separation of Trading Post will actually benefit the players.
Why should my decisions on what to farm,craft,buy or sell be impacted by players who will never contribute directly to the overall health of the server I play on?
I suggest changing to server specific Trading Posts, or at the very least a clustered approach. Tie only 3 or 4 servers together on a TP if individual TP’s don’t fit ANETs business model.

