Forest of Niflhel kill stealing

#1 - Aug. 25, 2014, 5:18 a.m.
Blizzard Post

Hate it.

I’m sure people who actually do this disagree, but it doesn’t make sense to me. Why not award points to the team that inflicted most damage?

#32 - Aug. 27, 2014, 10:04 a.m.
Blizzard Post

Personally, I’m OK with how boss stealing works.

Just because a creature has spawned doesn’t mean you need to kill it. In fact, in a lot of high level games, you’ll see the creatures up for long amount of time without being attempted. Players understand the value of a kill, but they also appreciate the risk associated with the attempt.

Before you attempt a creature, you should ask yourself the following questions:

  • Where is the enemy team?
    • Talk with your team, or at the very least try to get a rough approximation of enemy player location by reading the mini-map. Also try to be cognizant of enemy respawn timers, as players will often times push to far point off of a respawn, setting themselves up for a perfect boss steal opportunity. On the flip side, watch the NPC mini-map icons for movement – if you see it move at all you know that the enemy team is attempting a kill.
  • Do I have the ability to safely secure this boss kill?
    • Often times you’ll see players with tanky builds or condition-based builds attempting to take creatures by themselves. There’s a good chance that if a burst spec’d enemy player comes across you while you’re fighting an NPC, they’re going to steal the kill.

At the end of the day, it really comes down to map awareness and risk assessment.