#8 - Sept. 19, 2012, 2:03 p.m.
Hey everyone! I was one of main the city designers for Guild Wars 2. So for those of you who are concerned about this issue, could I get you to clarify, are you talking about:
A. the greets (spoken by an NPC when someone interacts with them)
B. the random talk lines (these are usually just a single line spoken by a nearby NPC on their own, unrelated to player activity)
C. Idle Scenes (spoken by two or more NPC’s, conversing back and forth)
D. All of the above
NPC’s in the cities do a combination of these four types of vocalizations. Around the vendors and crafting areas I tried to keep idle scenes (which I had the most control over) to a bare minimum, and when they are there, I have them on fairly long timers (although I recognize some of you are standing in the crafting area for a long time, so you’re more likely to hear them). The other audio would require a bit more massaging to make any changes, which is why I’m asking for this additional information.
Based on the quotes you all have pulled and included in this thread, it sounds like it’s the greets that are most audible and most annoying? Given the popularity of crafting, I’m not surprised by this, but I understand the frustration it can cause. I’ll follow up with this and look into potential solutions. Please feel free keep this thread going, and to include more examples or particularly troublesome spots.