For the Dolytariat!

#1 - Aug. 28, 2013, 10:15 a.m.
Blizzard Post

The entirety of the WvW population, the collective effort of every single player to ever enter WvW, millions of players across 51 servers, from lowly newbie all the way up to forum-troll-master, playing non-stop for an entire year has achieved….. 23 Yakslapper titles.

http://www.guildwars2hub.com/news/guild-wars-2-first-year-infographic

Just let that sink in :P It’s totally an achievable goal for an individual!

#8 - Aug. 28, 2013, 2:22 p.m.
Blizzard Post

And once they make the WvW achievements more attainable, you’ll move on to whining about the lack of especially ‘difficult’ and ‘prestigious’ WvW titles like this one.

Hmmm, well I can’t say that I would “whine” I am just stating an obvious failing of this portion of the GW2 world. However if they can add titles for such things as say, “respected achiever”, what is the problem with adding a respected yakslapper title?

As for the achievements, you could just make it so that instead of getting say 10 achievement points for 50000 kills you could get at least 50 for such a milestone! If it is possible to get this same amount for doing 16/16 easy achievement in PvE, I for one cannot see the harm in upping the rewards.

Although these titles might not be considered as “prestigious” if done in tiers I can see no harm in showing to others what you have achieved thus-far. The same goes for the “milestones” in our achievement points offering a title, even though 5000 ap’s isn’t much I see many many players touting that particular one.

edit: clarity and spelling

Last time I’m saying this for a good bit. We are going to address this system before the end of the year, ideally, and make it more in line in terms of numbers and rewards as the rest of the achievements in the game.

#11 - Aug. 28, 2013, 3:03 p.m.
Blizzard Post

End of the year…. so sometime in the next 4 months, I guess that is better then soon?

One might question why adding achievements is taking 16 months, I am sure it is a technical limitation of some kind as that is the most common excuse.

We tackle each task as it comes up. Every thing we add or fix has an opportunity cost. In this case, the achievements have not been at the top of the priority list when we have had things like bugs to fix, ability lines to add, and other large projects (what Hugh previewed in the Livestream) to work on. All that being said, we are going to address this because it has become more and more problematic as we continue to add reward systems tied to achievement points and add more and more achievement points through Living World achievements. It would be ideal for us to have an unlimited number of people on the team and to be able to do everything at once. Reality is that we have the resources available to us that we do and we get as much done as we can within those constraints.