Flute broken due to note interruption changes

#1 - July 23, 2013, 1:22 p.m.
Blizzard Post

It’s nice that you tried to give people a possibility to stop a note from playing. But to do that by simply pressing the same note again wasn’t the best idea to do so. I’m not sure if those changes have been tested before going live, but I highly doubt it.

Due to that change, it is nearly impossible to play any of the songs I previously recorded. You can’t play the same note twice in a row, due to the second key press interrupting the note, and therefore the flute can be considered broken.

If it’s not possible to implement the note interruption via key release, then please at least roll back the changes. I bought the flute in order to play songs with it (what I recently did a lot) and because it doesn’t have the poor reaction time of the Marriner’s horn.

Please fix this.

#4 - July 23, 2013, 3:54 p.m.
Blizzard Post

We’re looking into potential solutions to smooth out the responsiveness of the flute even more while also maintaining the functionality that was added in today.

Apologies for those who are having trouble playing the songs that were previously playable. However being able to add pauses (rests) to your songs and all the expressiveness that comes with that is very important. I assure you all that this was thoroughly tested, though there is always room for further improvement and refinement.

Please hang on to those instruments and continue to provide us with feedback!

#29 - July 24, 2013, 5:13 p.m.
Blizzard Post

Hello everyone.

Thank you for voicing your concerns with the flute.

Again, we apologize for your struggles with this instrument after the latest build. I would like to reconfirm that it was never our intention to negatively impact songs you’ve been previously able to play or with new performances. The scenarios described above regarding extreme difficulty playing the same note back-to-back were not reproducible in-house or reported by play testers, even those with musical talent playing popular songs discussed in many other threads.

That said, there will be a fix for the problem, one that reverts functionality to the way it was before. Additionally, by popular request, the ability to stop the currently playing note will be moved to the ‘0’ key. This fix is currently targeted for release with the next Living World update. Thank you for your patience as we address your concerns.

I’d like to add that we are committed to providing a fun experience with each of the instruments and are always open to healthy, constructive feedback.

#52 - Aug. 9, 2013, 7:19 a.m.
Blizzard Post

I earnestly invite you to log in to the game and find out for yourself!

#54 - Aug. 9, 2013, 9:14 a.m.
Blizzard Post

In that case, since you haven’t got one, allow me to assure you that it’s indeed fixed.

I also recommend that you pick one up – if you’re at all musically inclined – ‘cause there’s a lot of fun songs to play. Cruise on by the audio discussion forums where there are gobs of songs that players have compiled with instructions on how to play them, and even some links to video demonstrations.