Dear ArenaNet,
You have mixed two essential principles when you designed the WvW rankings: ranking and pairing. These two things are intrinsically different, yet the pairings should be loosely linked to the rankings, not strongly as it is now.
In short, Glicko 2 is a ranking system, but not a pairing one. So please, don’t use Glicko 2 to make your pairings and allow unbalanded pairings (and get rid of that classification in tiers).
It’s a fact not really well known over here, but Glicko 2 works better when the same opponents don’t fight every week. It is sane to have the lower ranked guys sometimes play against middle-ranked guys as a kind of “poll”, just to check that the lower guy has not improved his skills.
Therefore please use Glicko 2 for ranking, but find another system for pairing. For instance a fixed rotation with the calendar known in advance, or a dynamic match-making where you put half random so that a server competes with other servers in a 6-8 servers sliding window.
Glicko 2 would still work properly. It would even work better! That system ensures that you get/lose points according to your rank, so you might still move up or down while respectively losing or winning.
But what about the fun caused by such an imbalance?
Well, I don’t know for you, but zerging is fun. One hour. Top. So why zerg if you stomp? This system would ensure that zerging is really useful two or three servers have the same ranking. If we take a planned calendar, it wouldn’t happen often. If we take a sliding window approach, it happens more. On the other hand, what about the server being steamrolled? Well it has been seen before, so I’ll write it, that server will gain some tactical skills that zergs don’t have. They will adapt and they will become more commando-like and still get steamrolled, but they may get more points.
Also, for this to work correctly, add points for defense ArenaNet. Really, do it.

