Final solution for league and transfers

#1 - Sept. 1, 2013, 10:07 a.m.
Blizzard Post

1. To be eligible for the final reward, the player has to speak to an npc to register for a server.

2. If the player transfers, he loses his registration and cannot register again for the rest of the season.

3. The player must meet some form of minimum activity requirement or lose his registration for that season. (we can discuss what constitutes activity worthy of receiving the reward i guess.)

I think this is probably the ideal system that anet should implement. I don’t think there’s many ways to abuse this.

As a final point, if we want to balance the servers out more, then an additional feature:
4. All servers will receive rewards at the end of the season, proportional to their final rank. However, the rewards are divided evenly between registered players. A player on a low population server that comes 4th may get a much larger prize than someone on a high pop server that comes first. Servers that achieve success in spite of their low registered population will be the most rewarding, even if they don’t win.
Registered number of players is published for each server.

#2 - Sept. 1, 2013, 10:59 a.m.
Blizzard Post

3. The player must meet some form of minimum activity requirement or lose his registration for that season. (we can discuss what constitutes activity worthy of receiving the reward i guess.)

The season long reward will require you to complete the WvW season meta achievement. Which behaves much like the Living World achievements. The server for which you receive rewards will be the 1st server you log in on once the season starts. Any transfers after that will not change your rewards.

#5 - Sept. 1, 2013, 11:09 a.m.
Blizzard Post

Oh it’s gets better, so this “league” is actually a glorified achievement. I can’t wait to see what lovely objectives there will be on the checklist. Kill the grub 100 times, kill the centaurs 100 times etc etc.

We’ve actually just recently added the tech to add an achievement for complaining on the forums.

#9 - Sept. 1, 2013, 11:17 a.m.
Blizzard Post

Will be the only sizeable amount of achievement points I can get at them moment since the WvW ones give hardly any ;;;;;;;;;;;;;;;;;)))))))))))))))))))))))))))))))))))))))))))

Srsly if you add PvE components to this WvW meta achievement it will be a joke.

I didn’t say PvE components, I said that they will function like the Living World achievements. They will be WvW specific and much like the achievements you see already, except actually reachable in 7 weeks. As to the total number of points, it will be hundreds, nothing like the achievements currently in place.

#17 - Sept. 1, 2013, 11:31 a.m.
Blizzard Post

Devon, will Gold league players receive better achievements points/final rewards over silver/bronze league winners?

The achievements and achievement points will be exactly the same across the leagues and there will be few, if any, rewards that are different across the leagues. The dolyak stomp is the clearest example. The winners of each league will get a finisher specific to that league. From Gold to Bronze. The rest of the rewards will be more about how you performed in your league, than which league you were in.

#21 - Sept. 1, 2013, 11:41 a.m.
Blizzard Post

Community concern is that incentives will be high enough to draw players to transfer up the tiers, killing even more low tier servers, over filling silver tiers with players and so forth for gold. Can you comment on any plans to address community size issues?

I can’t comment at this time as we haven’t finalized anything. In addition, you should look at it this way, if people flee lower league servers to get into the top leagues, it opens the opportunity for people to move to those lower leagues and finish 1st or 2nd, rather than being in the top league and finishing 6th or 7th. The rewards for finishing 2nd in the Bronze League will be markedly better than the rewards for finishing 6th in the Gold league.

#33 - Sept. 1, 2013, 12:26 p.m.
Blizzard Post

I hope you take into consideration adding achievements that encourage zergs to disperse. Lets not have another WvExp situation.

Although, all in all, I’m not enthusiastic about this new system. I fail to understand the concept of “competition” that you hope to instill, when the playing field is inherently unbalanced. Numbers win everything. How is that a fair competition?

At no point did I, or would I have, said “Fair competition” WvW is not intended to be “fair”. There are servers with more people, there are servers with better organizations and that will always be the case. This competition will be about showing how your world can do over a defined period of time, against a variety of opponents. SPvP is the part of our game that aims for a completely level playing field. WvW would never be able to match that goal.

#38 - Sept. 1, 2013, 12:45 p.m.
Blizzard Post

What do I have to do in order to get my question concerning obvious transfer abuse answered?

Will there be anything implemented (such as weighted league points, server (il-)loyalty debuffs, intraleague server locks or similar) that prevents people flooding the probable winner of the league during the first week, then transfering back to the home server (within the same league) and benefitting from abuse?

When I have an answer to give you, I will give it. That’s just the way it goes.