Feedback/Questions: Town clothes, Costumes, & Combat

#1 - March 25, 2014, 9:44 a.m.
Blizzard Post

I have a few questions that other might have. For one is, I love to mix and match town clothes. I seriously hope we can still do this as I own most of them. Next, will these mix and match town clothes looks be able to be applied to armor now? Which would be awesome!

#11 - March 25, 2014, 10:01 a.m.
Blizzard Post

And then we need to burn a transmutation charge whenever we want to move from town clothes to a combat look. Not great for roleplayers.

There is no transmutation charge to change outfits or toggle it on and off.
Transmutation charges are for applying new skins to specific armor pieces, same as now.

Yes outfits are all or nothing.
Yes wearable in combat. There will be no non-combat equipment anymore, unless you count tonics.

#34 - March 25, 2014, 11:20 a.m.
Blizzard Post

The endless tonic will grant the appearance of the clothing it replaced. (along with some appropriate complimentary pieces so you’re not naked). They are new tonics, not existing ones.

Only one tonic can be used at one time.

There will be no town-clothes swap any more.. so you won’t be switching to naked.

#299 - March 25, 2014, 6:46 p.m.
Blizzard Post


I love to use my Wintersday town clothes on my human male, but I really hate how the hat looks on him. I much prefer the coolio aviator sunglasses that he is currently wearing.
I would be very disappointed if he always had to wear that hat. x_x

I do like the Mad King’s outfit on my Norn, but I would also like to show his face while wearing it. I would also be very disappointed if he had to wear the pumpkin head all the time. :/

A little added note here, Outfits will still respect the ‘hide helm’ toggle so you can absolutely wear Wintersday or Mad King outfit without the hat or pumpkin.

#336 - March 25, 2014, 7:34 p.m.
Blizzard Post

A little added note here, Outfits will still respect the ‘hide helm’ toggle so you can absolutely wear Wintersday or Mad King outfit without the hat or pumpkin.

But we want to dye them! And mix them up with other items!

Behold the beauty of an Asura with a pink wintersday outfit and a pink quaggan hat. This has been possible for a year, and now it suddenly isn’t anymore? I thought this patch was supposed to allow us more flexibility with armor? Seriously, at least tell us why you are doing this. As it is now, I can only assume that you just hate cute Asura in pink Wintersday outfits and pink Quaggan hats. And that’s evil.

Outfits can still be dyed, They will have up to 4 dye channels depending on the outfit.

Sorry about the mix-and-match. Converting things to be armor and combat compatible did come with some trade-offs. For the most part we tried to favor mixing with armor slots and skins (a lot more possible combinations). Hopefully we’ll see more consistently usable customization now that part of it isn’t hidden in town clothes that get turned off every fight. Outfits come as a set and equip as a set with the added benefit of not costing charges or requiring items to apply onto additional characters.

#557 - March 26, 2014, 11:21 a.m.
Blizzard Post

Everyone, I’m just as upset as most in this thread, but can we please keep it civil? As devs have said in the past, they care about the game and they do not make changes to “slap the community in the face.” Can we please not threaten them with any sort of violence and refrain from assuming they are out to spite or ignore the community? Even if you feel this way, it is not productive nor will it help the situation.

Yes, thank you. Please keep it civil to not only our staff, but to each other, while you are giving us your feedback. We are compiling it all together and we should have more answers on a variety of topics regarding Wardrobe when we do.

Thanks for your patience and understanding.

#675 - March 26, 2014, 6:43 p.m.
Blizzard Post

A few more details on toys. Costume brawl toys are not tonics… Almost all of them will be usable with armor, outfits, tonics and other transforms.

The exception is boxing gloves, which is a brawl toy plus tonic in one.. so it will not combine with other looks, and Sonic Tunneling Tool… which scrubs transforms off you when you go underground.

#680 - March 26, 2014, 6:59 p.m.
Blizzard Post


With that said, you say “not possible”, and that’s just not true. It IS possible, they just don’t want to bother with it, which is incredibly stupid. Skin replacement is one of the easiest things out there in coding, when the skins are already present. It’s essentially like turning a light switch.

That’s not entirely true.

Each of the armor weights in the game is constructed differently, which is probably one of the reasons we haven’t seen mixing and matching between different weights. It’s also likely the reason we see so many trenchcoats on medium armor—it’s specifically designed to support coats that go over pants. Light armor divides at the waist, and town clothes followed the same rules. If you read this blog post, you can pick up some hints as to how things were coded and why going back to change things would be more difficult than just find-and-replace:

In Guild Wars 2, weight classes determine the profession distribution and the seam rules for our armor coordination. We realized there were times when we desperately wanted to break those rules, so we developed a solution to do so. For example, town clothes work similar to the light armor system. There is a waist seam that allows mixing and matching to work relatively smoothly between pieces, which gives the player as much creative freedom as possible. But for clothing, it would be a travesty to never have a long trench coat, which has a seam overlap that would follow medium armor seam rules.

To solve this dilemma, we have created sets. Sets are two or more sections of armor fused into one to prevent mixing troubles that allow us to design with far less seam constraints. For example, we could have an outfit with a large trench coat, an inside vest and shirt, and pants. You’ve seen this before in my previous clothing blog post. That outfit is one piece.

I suspect this is why many town clothes pieces, such as the pirate captain’s outfit and Bloody Prince set, operate as one piece. And although I have zero technical expertise in this area, I think it probably follows that in order to make town clothes body pieces wearable in combat at all, it either works as an all-or-nothing system or they have to go back and change all of the armor in the game to follow the same seam rules (which might break several current armor sets, too). That would be a massive undertaking, and in the end it’s probably better that the lesser-used system takes a hit.

I’m not exactly happy with it, and I wish things hadn’t been designed that way in the first place (mostly because I’d like to see mixed armor weights), but establishing outfits as an overlay allows them some freedom to keep releasing costumes for holidays and making some sets of “universal” armor which don’t necessitate revamping the whole of GW2’s armor system. Since outfits use a separate system from transmutes, they can also probably be disallowed in PvP if it becomes a problem.

I can only speculate as to the choice to make some pieces tonics, but that might be the place to lean—respectfully—if we’d rather see them as outfits which can be dyed and used in combat.

Bonefield has a pretty good understanding here of why some mix and match is not easy at all. Some armor and clothing combinations are fundamentally not mixable, (for more than just clipping reasons)

#690 - March 26, 2014, 7:33 p.m.
Blizzard Post

Quick note here – heading out for the day. All feedback still being read

#880 - March 27, 2014, 7:15 p.m.
Blizzard Post

We do understand and sincerely apologize that there are creative combinations of town clothes that will not exist anymore. Many have asked why remove town clothes as a concept. It boils down to we believe better armor skinning and the outfit system is something we can add more options to more often and will produce a better supported RP game for everyone with more variety in the future. In short, a healthier game.

To expand more on what I mean by better support, It helps if you think of town clothes as a 4th weight class of armor. Clothing was meant to offer visual options that break the class roles, however we were never completely happy with the way it was isolated from the rest of the game and still felt largely the same. Many pieces could have easily been mistaken for light or medium armor. In many ways it was more akin to building an alt character because town-clothes and armor were so separated. Additionally, every time we added something to town-clothes, it didn’t really help someone building their light, medium, or heavy look. And there was no way to add combat gear fairly without creating 3 versions on the back end (light, medium, and heavy). As a customization platform and sustainable expansion design it left a lot to be desired.

When we started looking at bringing more of the clothing back into armor with mix and match styles there are some fundamental incompatible things between weight classes. (part of how we set up every armor to allow many dye channels and styles per piece).. There really is no way at this point over six years since we started development to make absolutely everything work together. So we needed something new to continue to grow in the future.

Outfits give us a way to create highly stylized looks that aren’t constrained to armor slots or weight class. In addition to armor skins that are easier and cheaper to collect across characters and the account dye system we do believe the options across a players whole account are much more attractive now. You’ll see more outfits coming out this summer and additions to the game more often usable by your characters. We try not to allow too much ‘hoarder’ design where we just keep stacking more and more options on leaving lots of unsupported things hanging around. Yes, we do have to give up some of our current closet space and clothing to fit the new wardrobe in. Again, apologies for that.

As always we ask you to try out the new system of customization and see what’s available to you. I think many people will be surprised by how many pieces have become armor compatible. We hope the benefits to the outfit system and wardrobe in terms of future support and additions will be clear, and you can look forward to more new outfits coming very soon.

#1256 - March 31, 2014, 10:46 a.m.
Blizzard Post

will there be individual mix and match pieces in future releases? Or will they all be complete sets?

We will continue to release mix and match armor skin pieces

#1482 - April 15, 2014, 6:19 p.m.
Blizzard Post

Hello all,

Now that the update is live, we have a new thread for questions and feedback: https://forum-en.guildwars2.com/forum/game/gw2/Game-Updates-Wardrobe-Transmutation-Outfits