Feedback/Questions: The Megaserver System: World Bosses and Events

#1 - April 3, 2014, 11:17 a.m.
Blizzard Post

Greetings!

Please use this thread for all feedback & questions you have regarding “The Megaserver System: World Bosses and Events”: https://www.guildwars2.com/en/news/the-megaserver-system-world-bosses-and-events/

#19 - April 3, 2014, 11:30 a.m.
Blizzard Post

A few answers:

  • Guild World Events are the same as the public activation except they occur when you want them to start. Any bystanders can participate.
  • You can still use the party UI to join someone in a different map instance.
  • Gathering nodes are still randomized on every map instance.
#299 - April 3, 2014, 3:15 p.m.
Blizzard Post

On the schedule:

  • It is not written in stone. We will adjust it as necessary.
  • There’s lots of ways to go about this, but the current thinking is that it would be more convenient to plan for specific daily times rather than have a “sliding” rotation. We felt this was particularly necessary for larger events like the Triple Wurm and Tequatl.
  • Although the old system had certain advantages, it had some major disadvantages as well:
    • Although non-scheduled events are more dynamic, you have a low chance of encountering events with long cooldown periods. Although it was originally thought that big events would be happenstance and rare opportunities that players would stumble on and become immersed in, we found that many players enjoy this type of content as a mainstay of their GW2 experience. When they can’t access that content regularly, we have a problem.
    • On the other hand, you may be aware of the external event tracking sites and have been using them play on regularly basis. This is a good approach in concept, but there’s some major pitfalls if you miss an opportunity to play because of a new build or encounter an overflow server.
  • The intent of the schedule is to:
    • consistently provide access to large scale content for players who want to play it
    • deliver that content in such a way that players can plan and organize to prepare for it
    • help ensure that there are always enough participants in the content
    • help ensure that there is always enough server capacity to for all of the participants regardless of overflows, megaservers, etc

At some point, we would also like to introduce a messaging system in-game so that it’s always clear what world event content you participate in without having to utilize a resource outside of the game. I have no guarantee or ETA of when we might actually see this though.

#312 - April 3, 2014, 3:27 p.m.
Blizzard Post

Is there a reason why the District system wasnt adopted from guildwars 1 and used for the instances in GW2 map zones instead of the original overflow idea.

Guild Wars 1 is a very different game both in design and implementation. That’s all I can really say here.