Eyefinity

#1 - Sept. 15, 2012, 8:09 a.m.
Blizzard Post

I have a triple monitor setup running in Eyefinity mode. My problem is that at the character select and cut scenes the characters are cut off and I cann’t see anything above their chests or below their knees. I’ve read that others have this problem and that the 12.8 drivers have fixed this. For me it hasn’t.
Any suggestions would be appreciated.

#3 - Sept. 24, 2012, 11:16 p.m.
Blizzard Post

From another thread:

We’ve got fixes for 3D, Nvidia Surround and AMD Eyefinity coming down the pipe in the next few builds.

I believe the next build will contain fixes for 3D, including the inability to launch with 3D enabled. I’m not 100% sure, but we have some fixes for Nvidia Surround in the works too and might even slip a couple of those in that build, too.

We’ll be continuing to hammer away and get these issues all resolved. Thanks for hanging in there everyone!

-Bill

#23 - March 29, 2013, 1:07 a.m.
Blizzard Post

Sorry folks!

I wasn’t aware until recently that this was still an issue. I’m going to spend some time on this next week myself and see if we can get this bug squashed.

Scout’s honor!

-Bill

#31 - April 5, 2013, 12:48 p.m.
Blizzard Post

Oh, hi!

I’ve just put in some support for AMD Eyefinity to address the UI placement and Cinematics scaling issues (Character Select, Character Creation, and Cinematics included).

I’ve also polished up existing support so that Nvidia Surround and AMD Eyefinity function the same. Another neat feature is that Windowed Fullscreen is now supported.

Current ETA will be our next major release, which should be sometime later this month.

-Bill

#37 - April 30, 2013, 10:56 a.m.
Blizzard Post

These fixes should be in the build that released today.

#45 - April 30, 2013, 1:44 p.m.
Blizzard Post

If the UI is on the wrong screen, make sure your center screen is setup as your primary display. I believe this is set in the Windows resolution settings or the Eyefinity setup wizard.

Regarding the switch to “cram” the UI on the center screen:
This is how the UI has always functioned on Nvidia Surround. We never had support for AMD graphics until now, so now they both function the same, using the same code.

If there are issues with the current functionality like the UI not scaling correctly at different sizes, we’ll look into it.

#80 - May 2, 2013, 12:18 a.m.
Blizzard Post

If you’re having the issue where the UI is on the wrong screen, see my previous post:

If the UI is on the wrong screen, make sure your center screen is setup as your primary display. I believe this is set in the Windows resolution settings or the Eyefinity setup wizard.

In regards to the concerns with the change to UI placement and scaling, don’t worry, I’m not ignoring them. I’ll look into making it possible for players running Nvidia or Amd to be able to place the UI on the main screen or span all of them, as well as fixing the UI scaling issue. I cannot promise anything at this time or a delivery date, just that I will look into these issues.

I’m glad you all are passionate about the game and your experience. The last thing we want to do is ruin that.

Regarding issues with multi-monitor setups, the best method to voice your concerns or ask technical questions are to use the Tech Support forums.

-Bill

#88 - May 13, 2013, 8:46 p.m.
Blizzard Post

Fixes included in the build tomorrow (and I’m not sure if there are release notes):

  • UI placement is now semi customizable for surround/eyefinity users.
    • Start the client up using “-uispanallmonitors” to have the UI spread across all monitors. We may make this a graphics option in the future (I made it an argument passed to the game so we could get this out asap)
  • UI scaling is now fixed for surround/eyefinity users

-Bill

#98 - May 18, 2013, 1:03 p.m.
Blizzard Post

Glad you guys are happy

I’m sure we’ll evaluate any additional bugs with multi monitor play and get those addressed in a future update. Until then, addressing the “skill lag” issues are my number 1 priority.

See you guys in-game!

-Bill