Enemy Players on Minimap, thoughts and gripe

#1 - Nov. 12, 2013, 4:04 p.m.
Blizzard Post

First of all, this was a pretty big change to the way that Solo q and Team q work, and I’d be interested to know in what parts of PvP this has been implemented, for now I’m going to presume its across the board.

Hotjoins: I feel like this just clusters the map in an 8v8 and makes it very hard to see where you can actually make an impact, in 5v5 its mostly fine and makes sense for new players to see that kind of thing.

Soloq: This has the potential to be a massive bonus by breaking down the barriers posed by limited communication to open up the possibility of better play, here to me it makes perfect sense.

Teamq: At this level, I feel like its too much pandering to the game. Communication of who and what is where is a crucial part of the team arena, and if I for instance know that the thief is at far point, I’ll quite happily come to mid as the homepoint bunker. The thief himself might be being cautious and my team mate might not even have noticed him at this point, I feel its reduced the skillcap in this area of play.

Now for my gripe: I went into my first Solo queue game since the patch and I was rushing far on Forest. I looked to see what was happening across the rest of the map, and I couldnt tell at all what was happening on mid. Considering I had 2 people with me on far, I swore I could see at least 5 people at mid, which really confused me. Turns out that mesmer illusions showed up on my map as separate entities, hence me thinking there were about 4 on their team when in fact it was only one.

I’m not sure if this is working as intended, but if so it clouds and already hectic UI tool that you no longer even can zoom in to reduce the clutter, making it much harder to discern where the enemy are, but more importantly where your team mates are if they are fighting across all points.

I feel it was in a better place when you knew exactly where your team mates were personally, than this confusion, but it would be good to get some feedback on this!

#37 - Nov. 13, 2013, 3:38 p.m.
Blizzard Post

Mesmer’s initially just showed on the mini-map as the Mesmer himself. I felt this was unfair to them exclusively because their class mechanics rely on deception. It made it so you basically ALWAYS knew which one was the real Mesmer because you just had to simply look at the map.

If you guys can provide a reasonable and better solution in terms of what we could do for Mesmer’s feel free to lay it on the table and we will consider it. Clutter is definitely an issue in itself; one we haven’t really solved in other areas of the game either.

#42 - Nov. 13, 2013, 3:51 p.m.
Blizzard Post

It’s not my place to be giving design reasoning behind changes so I can try to get one of the guys to give a statement on this but the way I see it is that this change helps lessen the gap we have in player skill level. It’s an awesome quality of life improvement to team coordination and it’s going to help matches remain more competitive across the board. Team’s using voice comms will still have an upper advantage but I think that reducing the amount mal-rotations happening is a positive change.

#93 - Nov. 15, 2013, 2:33 a.m.
Blizzard Post

As a Messer, I love that my clones are cluttering up your UI and annoying you.

#104 - Nov. 15, 2013, 6:53 p.m.
Blizzard Post

As a Messer, I love that my clones are cluttering up your UI and annoying you.

Dear Justin,

Please take some of the suggestions in this thread more serious. I understand this isn’t a matter of life and death but some people(including myself) suggested some nice improvements that could probably be easily implemented.

Cheers

I do take them serious, but this one isn’t a server programming issue. So don’t take my attempt at humor as a serious reason why we wouldn’t change this.