First of all, this was a pretty big change to the way that Solo q and Team q work, and I’d be interested to know in what parts of PvP this has been implemented, for now I’m going to presume its across the board.
Hotjoins: I feel like this just clusters the map in an 8v8 and makes it very hard to see where you can actually make an impact, in 5v5 its mostly fine and makes sense for new players to see that kind of thing.
Soloq: This has the potential to be a massive bonus by breaking down the barriers posed by limited communication to open up the possibility of better play, here to me it makes perfect sense.
Teamq: At this level, I feel like its too much pandering to the game. Communication of who and what is where is a crucial part of the team arena, and if I for instance know that the thief is at far point, I’ll quite happily come to mid as the homepoint bunker. The thief himself might be being cautious and my team mate might not even have noticed him at this point, I feel its reduced the skillcap in this area of play.
Now for my gripe: I went into my first Solo queue game since the patch and I was rushing far on Forest. I looked to see what was happening across the rest of the map, and I couldnt tell at all what was happening on mid. Considering I had 2 people with me on far, I swore I could see at least 5 people at mid, which really confused me. Turns out that mesmer illusions showed up on my map as separate entities, hence me thinking there were about 4 on their team when in fact it was only one.
I’m not sure if this is working as intended, but if so it clouds and already hectic UI tool that you no longer even can zoom in to reduce the clutter, making it much harder to discern where the enemy are, but more importantly where your team mates are if they are fighting across all points.
I feel it was in a better place when you knew exactly where your team mates were personally, than this confusion, but it would be good to get some feedback on this!

