https://www.guildwars2.com/en/news/the-endgame-reimagined/
So I just read that article, and I’m kind of shocked. Now, to anybody who might recognize my name from MMO-Champion’s GW2 community… They probably think I’m a ridiculously zealous fanboy who has nothing to say but good things about you…
So, my response to this article will likely come to a surprise for people who (think) they’re familiar with my posting: There is no difficult endgame in GW2. Period. If you believe otherwise, you must have a blindfold on.
I love GW2’s design concepts and design goals, I really do… but the endgame we’re given in GW2 doesn’t get more challenging from level 1 to level 80. All of it is just mindless zerg. I want something more than that. What I want is the difficulty of raiding, without any of the nonsense that comes with a raiding guild. None of the roster management, the drama, the stress, the time commitments… none of that.
It’s what I was hoping Orr would be – but it turns out, from everybody I’ve talked to about Orr, (which is the best I’ve got to go on, unfortunately, though I’m close), that Orr is still mindless AoE-fests in zerging proportions.
Ya gotta try harder than that! Now, don’t get me wrong – I’m having fun with the game. I really am enjoying it. But I’m not being challenged at all, and I want to be. Yes yes, the dungeons can be kinda tough, depending on group composition primarily (BIG disappointment there, btw, with how rampant classism already is – doesn’t help that the only tough mechanic in dungeons is pure attrition), but what I want from GW2 is challenging DEs.
I don’t care how often the fail rate is. I’m fine with DEs that fail 9 times out of 10. I still get rewards for them, and that just means they’re incredibly difficult to pull off. In fact, I can safely say I’m absolutely sick and tired of running through zones where all DE paths have been pushed along the maximum progression in the direction of success. I have yet to see a single DE in a failed state!
That’s a big disappointment. It’s bland and boring. Give us some more challenge. And mind you, when I say challenge, I don’t mean “more boss HP!”
No no. I want challenging mechanics. Not tank-n-spank zergfests. I could sleep through most DE boss fights I’ve seen.
