Ele in Dev live stream scrimages

#1 - Feb. 18, 2014, 12:09 a.m.
Blizzard Post

In the live stream on Feb 14, 2014, the devs showed us three matches from top tiers players, and the team with Ele always lost. They had pretty good strategy, but they lost all the team fights (watch it if you like). Basically we don’t see Lys, the ele often, and when we see him, he’s mostly lying on the ground waiting for a rez. He pulled up some good insta-kill, but since the cooldown was long, his contribution to team fight was pretty… limited; and they lost (multiple times) despite having Caed.

Comments?

#5 - Feb. 18, 2014, 11:15 a.m.
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Ele should technically be in a much better spot come the feature build.

Pretty anxious not gunna lie..

#22 - Feb. 18, 2014, 4:09 p.m.
Blizzard Post

By technically I mean that we are giving some nice changes to ele but there is so much going into that patch that trying to gauge the meta or what will be strong/too stronk/weak/too weak is just not possible right now.

I’ll say that internally staff Ele has turned out to be strong, scary strong against condi meta. The glass cannon specs seem to be unchanged but the tankier dps specs have seen substantial improvements. Enough? Arguable. At least ele will now bring the cleanse support it has needed. Will the Signet of Resto change be enough to make it super strong? Arguable, but it’s definitely a viable option now. Do you want to lose the cleanse from ether renewal? Probably not.. but dagger specs see a nice sustain boost from using RS. Additionally, our changes has brought a new role to ele and it’s one hell of a role! I’m sure plenty of people will have tons of fun messing around with what they can do on ele now.

Regardless, it’s just really hard to say where ele will stand on the tier chart in PvP with double on swap sigils coming in alone. This might over scale certain specs into godliness while bringing other classes up to par at the same time. We will have to see the implications of what a bunch of stacked up hydromancy, energy, battle, and geomancy sigils do to the tides of battles. Every single class has such drastic improvements to sustain through this that it makes glass cannon specs stand up stronger against foes, at the same time it allows full tank builds to bring out more damage while supporting their group. There is a lot more might flying around. With warrior 5 second weapon swaps, they can utilize 4 different on swap sigils as compared to what most classes can do with 2.

It’s just difficult to gauge at this point with so much happening. I really wish we could speak about what else is changing, but hopefully time flies quickly and we can deliver the news asap. Ele will however, be in a better place than it was I assure you.

#24 - Feb. 18, 2014, 4:20 p.m.
Blizzard Post

Those weapons can be 2 handed as well!

#26 - Feb. 18, 2014, 4:26 p.m.
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Not sad no. It feels a lot better; more fluid, more natural, no hidden rules. We will just have to pay a close attention to what happens and make any adjustments where necessary. It was an essential step towards a better future experience for players.

#34 - Feb. 18, 2014, 5:21 p.m.
Blizzard Post

Most sigils will still have their same internal cooldown(all on swaps will). So technically it’s not double efficiency for warriors however, it depends how you look at it I suppose.

Rangers have some cool things coming too! Much needed power ranger lub! It’ll be all positive reactions right?!!

Hopefully this is enough to hold you over for now. I won’t be here for much longer but I know you guys deserve more communication regarding this patch so I’m doing what I can where I can. Pay attention to the forums in the near future as well as Ready Up episodes to find out as much as you can. Submit those user clips! Lets see your skills.

#46 - Feb. 18, 2014, 6:54 p.m.
Blizzard Post

Firstly, just want to point out that back in the ele meta Lys was a dominant force, and as one of the few players to stay ele through all their balancing hurdles there’s no doubt he will be dominant again when ele is brought back up to par.

Secondly….

Not sad no. It feels a lot better; more fluid, more natural, no hidden rules. We will just have to pay a close attention to what happens and make any adjustments where necessary. It was an essential step towards a better future experience for players.

What kind of ratio between offence/defence is there with this double swap meta, relative to how it was? Am I going to be doing 3.8k hydro+geomancy weapon swaps on a guard or2.4-3k (I forget) on warrior? How are condi builds affected and are their condi application skills as important now?

Hydro and Geo don’t scale with power anymore. Their flat damage values are very low now.

#82 - Feb. 19, 2014, 11:38 a.m.
Blizzard Post

Let’s reserve judgement for the patch. It’s good to start thinking about what sigils you might run now but it’s not going to really get ya any advantage over anyone this early when a lot of things are still missing. Most sigils have received balance changes. Duration sigils, on-crit sigils, and on swap sigils have even seen a few changes. But wait until you see the runes along with our other content coming in. There’s now a lot of options that look really good so like I said, it’s hard to foresee; and even if I foresee a meta (which I have my speculations), I personally can’t really do anything about it other than give my honest feedback to the team and communicate it back to you. I just make sure the stuff coming in isn’t broken bug wise and pester these guys with my delusional GW2 balance ideas, none of them which ever make it in(except these ele changes) :/ Also, Roy’s engi shames my warrior internally, so maybe blame me not being good enough:(