Easy solution for night capping?

#1 - Oct. 19, 2012, 4:29 a.m.
Blizzard Post

Even if Anet dont recognize that there is a problem with night capping in WvWvW a lot of people have a problem with it in their current incarnation.

The key for me at least are a couple of points:
- WvWvW maps is to fight versus other players, PvDoor haven’t a place there.
- Everyone could play whatever they want.

Now if you take a Keep you gain for example 1500 karma and 10 points each tick while you hold it, if the keeps is defended by 30 defenders, siegue, is reinforced and you need three hours to took it you gain the same that you would gain if you took it at 3am and the only defender is the door.

But of course if you want to play at 3am you must be able to do it, but the reward from playing at that hour without any enemy need to be lesser that the one you get from playing against real defenders.

The solution:

The points (karma, gold, points per tic, etc…) must be tailored against the actual fighting the objetive you took or defend had, for example:

Attacking a keep have a base reward of 100 karma and that is adjusted with a serie of factors, for example 2% more with each defender death from the time the keep is contested till it fall or is sucessfully defended, an aditional x1/4 for each reinforced step the keep have, and it adjusted with the current population ratio in the map (4 to 1 to you?, you only get a 25% total reward, 1 to 2 to you? you get a 200% reward)… if you took a lv2 keep from 50 defenders you would get thousands of points, if you took in undefended with a 10 to 1 population ratio, then you would get 10 points or whatever…

And for the realm points you would get a large influx of points from the initial capture (say 1/100 of the karma reward) and then it would decrease with each tic to a fix value that would be very minimal, for example:

Initial capture of a keep: 123 points being defended, upgraded, etc…
Ticks while the first hour: 1/10 of the amount with a minimun of 5
Ticks while the second hour: 1/30 of the amount with a minimun of 3
Ticks while the third-fourth hour: 1/50 of the amount with a minimun of 2
Ticks while from fith hour ahead: 1/100 of the amount with a minimun of 1

That would make that recoup a lost keep is more important for the points that it give the enemy that nightcapping one and hold it for 8 hours.

Of course that is only a general idea, the formula need a lot of work and adjustment to get it working.

Sorry by the english (is not my native lenguage) and hope that some changes will be bring into WvWvW soon to get it fixed and that everyone would get nice fights.

#5 - Oct. 19, 2012, 5:17 a.m.
Blizzard Post

Hello everybody,
this is indeed not a new topic. Please refer, if you haven´t, to the existing threads for further information.
Thanks for your feedback, though.