Dungeons 6 months from now?

#1 - Oct. 18, 2012, 6:41 a.m.
Blizzard Post

Will you still be doing them? Are they exciting and fun enough to continue to do even without a thing to spend your tokens on? I worry about new players 6 months from now trying to get runs.

I personally will always be ready to help guildies with them, but I am not to sure I will still be pugging at the rate I am now.

#6 - Oct. 18, 2012, 2:17 p.m.
Blizzard Post

To say the dungeons will be the SAME 6 months from now isn’t going to hold up either. We’re going to be doing lots of updates to dungeons, changing things that didn’t work out, and introducing new features as we find the time/tech to implement them. Our hope is that dungeons will stay nice and fresh for a long time

#19 - Oct. 19, 2012, 11:14 a.m.
Blizzard Post

I routinely PUG explorable dungeon paths in the game, and often take a back seat to someone else who is the leader (I don’t rep my ArenaNet tags so I can remain hidden) to get a better sense to what the meta is, and so that I can play the game from the true perspective of a PUG. I don’t always complete the paths with bugs, but I’d say 70% of my PUG groups finish dungeons.

We have a lot of work to do on our bosses and reward systems. We’re actively working on them right now by playing through with our Live characters here at the office, and sifting through feedback.

#24 - Oct. 19, 2012, 2:54 p.m.
Blizzard Post

This is our intent.

Story Mode – Moderate difficulty for a randomly formed pick up group. Memorable moments of achievement and accomplishment when you and a group of strangers overcome a difficult encounter/boss.

Explorable Mode – Moderate difficulty for extremely organized and well versed players. Randomly formed pick up groups should find this content very difficult. Memorable moments of accomplishment and achievement when you defeat an exceptionally difficult boss/encounter.