Do you think events should increase in difficulty?

#1 - Sept. 11, 2012, 1:15 p.m.
Blizzard Post

Right now there are certain events that can not be lost. In Kessex Hills the Centaurs are never going to repair the bridge, in Norn land the Sons of Sanvir will never take any territory. Thing is, the losing events have some cool things that happen that most players will never see, like when Centaurs siege the human town. I think it would be a bit more interesting if events scale up in difficulty as they are beaten. To keep events (and event chains) from seesawing in difficulty maybe not have it based only on the last event only, it could be a percentage of wins and losses in a certain amount of time, and maybe even include surrounding events in the difficulty scaling.

Your thoughts?

#5 - Sept. 11, 2012, 1:59 p.m.
Blizzard Post

Clearly this doesn’t apply to level-capped players, but have you considered targeting content at a higher level than your character? I prefer difficult content, so personally I tend to look for content that’s 2 levels higher than my own.