With the current systems in place and even ANet admitting that wvwvw is not fair should we look at a better mass PVP playstyle? Not to mention a severe lack of server loyalty anyway, players would prefer to play with friends first anyway…
1) Use an EotM server grouping (colors) and timed battle system – more urgency, less worry about coverage
2) Assign players to color groupings based on population numbers already fighting – so players are distributed to the color with the lowest numbers – if players are in a group or in the same guild the group or guild is assigned together to the color requiring more numbers – a lot less worry about coverage
3) No weekly scoring system, rather put in Guild rewards and/or individual rewards – currency that can get you special armor/weapon/titles/minipets/Black Lion TP tickets/whatever
There would be less server vs server drama I suppose, but really is it something we need? This may also promote better guild play as currently many many players still play as individuals even being part of a large population guild…it may also foster a better GW2 gaming community? Who knows…
Better ideas, scathing remarks and opinions awaited…
