Disgusted

#1 - July 26, 2013, 6:46 p.m.
Blizzard Post

So yeah, this is about the Necromancer.
The Necromancer forum has had a year to mention, document, classify and categorize each and every bug that the class is plagued by. We have pages upon pages of discussion on where we would like our class to go, what we are lacking, and what we are supposed to be lacking. It has taken the developers ten months to fix downed state HP. Countless other bugs are still in the game, but you know, we suffer.
And we have had pages upon pages of cries that certain tools of other classes are OP at either dealing damage through all of our defensive options, or just shrugging all of our damage away like nothing. No reply from the dev team on those, tons of “l2p” responses from the players of said classes. So what do we do? We adapt. We try and learn what works against what. We stop using pure condition builds, we get some fear in the mix, some spectral skills, so we get an illusion of a level playing field.
So after ten months of a bug fix here, a failed bug fix there, a feature changed here, a bit of nonsense removed there, we finally get the biggest buff ever: the Dhuumfire patch. Nobody wanted that. No necromancer worth his bones has ever wished for a spike condition such as burning. But there we got it, so we were supposed to eat it raw. What happened next? The things that have been balanced for almost a year are suddenly OP. Terror gets nerfed in the following patch. We get some more ease-of-use fixes, and then our Death Shroud takes the biggest hit ever. The two nerfs combined far outweigh the Dhuumfire buff.
And what happens then? A supposedly experienced PvP Guardian with literally twelve hours of experience playing a Necromancer using a single, currently popular build, opens up a topic in the almighty SPvP subforum and… Within twenty four hours, Dhuumfire gets nerfed. Hard. Base value reduced by 50%, with an effective nerf of up to 66%. Nothing was given back to compensate for this. We have been asking for either filler conditions or survivability increase for months; we got Burning instead. And now, Burning has been taken away. Because a Guardian PvP player opened a topic in the SPvP subforum, and a dev happened to walk by.
I hope you understand how I, as a Necromancer main, am somewhat disgusted by this.

#40 - July 27, 2013, 10:20 a.m.
Blizzard Post

I actually wasn’t talking about you, but about said thread. In 24 hours, that thread generated more dev comments and actual balance changes than the entire Necromancer subforum has in a year. THAT is what I am disgusted by.

Please understand that my job is to make sure the feedback of the sPvP players is properly communicated back to the company (note my title). The reason why I communicated in that thread was because that is my job. We have other community coordinators that are focused on other parts of the game.

The reason why I focused my communication in that thread is because it was loaded with constructive feedback, which should always be promoted. No, it was most definitely NOT the only thread about Necromancers. Also, it was NOT the only thread that I posted in regarding the Necro changes and feedback.

Now, with that in mind; This was a change that was SPLIT between PvP and PvE. The change ONLY happened for PvPers, and it was a quick turnaround due to the fact that the tournament was starting this weekend.

This does NOT mean that we ignore the Necromancer forums. This does NOT mean we don’t make changes that benefit PvE. This does NOT mean we don’t have hotfixes specifically to help PvE players.

Appreciate your feedback, but many of the things you are claiming are simply not true.

#46 - July 27, 2013, 11:33 a.m.
Blizzard Post

Fungalfoot.7213, PvE balance is a completely different beast, as there are insane amounts of things that undergo balance changes (Different classes of creatures, dungeons, Story instances, events, etc.).

To balance PvE, you’re essentially involving every team but the PvP team. So, when you guys talk about Profession balance, please keep in mind what areas of the game you are referring to when you post your feedback in those sub-sections of the forums.

Which brings something else to mind. The sPvP forums are specifically to discuss sPvP changes, or things that affect sPvP. If you would like to discuss PvE, please use the appropriate sub-forums.

Thanks!